A-Go-Go pinball rules and strategy
The Strategy
Take the lit 100 rollover near the top to advance the bonus, hit the four standup targets to raise the two outside pop bumpers from 1 to 10, and use the currently lit alternating 500 lane when it is safely available. Then shoot the spin hole to start the captive-ball roulette. Its stopping award is variable, so build value before spinning; in multiplayer, do not leave a valuable shared bonus for the next player to collect.
The goal
Build bonus and pop-bumper value, take the lit 500 lane, then use the spin hole to run the roulette and collect the shared bonus before an opponent can.
On the plunge and later upper-field returns, take the lit 100 rollover to advance the bonus display.
Hit the four standup targets early so the two outside pop bumpers increase from 1 to 10 per hit.
When control and the ball's path allow it, take the currently lit one of the two alternating 500 lanes.
Build the displayed bonus, then shoot the upper spin hole to start the lower captive-ball roulette.
Treat the roulette stop as variable. In multiplayer, collect a valuable shared bonus promptly because it carries between players until a roulette bonus-collect award takes it.
Need to know
- Bonus advance
- The lit 100 rollover advances the displayed bonus.
- Pop value
- The four standup targets light the two outside pop bumpers from 1 to 10.
- Lit lane
- One of the two 500 lanes is lit at a time, with the light alternating between them.