AC/DC pinball rules and strategy

The Strategy

AC/DC's modes are Songs. Choose one before plunging; it stays active through Multiball, and its points build a Song Jackpot. That lets Hells Bells, Jam Jackpots, and the bell multiplier score together, but the uncollected Song Jackpot is lost when the ball drains.

The goal

Before plunging, choose Bell hits light the five major shots. Song points also build the Song Jackpot.. Repeat either ramp until Ramp shots score jackpots. Hit all five major shots to add a ball. flashes at the Shows Right ramp and cannon feed on the AC/DC playfield. When it can decide the group, cash the Song Jackpot: complete F-I-R-E three times, shoot the right ramp, then fire at the flashing target., start it there, shoot ramps for Jackpots, and use Shows Bell shot on the AC/DC playfield. Choose Hells Bells, backhand the safer ramp to start Jam Multiball, use the bell for 2x or 3x playfield scoring, then cash a large Song Jackpot. hits for 2x or 3x playfield scoring.

  1. How to start a mode

    Choose Bell hits light the five major shots. Song points also build the Song Jackpot. before plunging. Keep it running while you build and play Ramp shots score jackpots. Hit all five major shots to add a ball..

    Recommended mode: Hells Bells

    It has a clear scoring loop: Shows Bell shot on the AC/DC playfield. Choose Hells Bells, backhand the safer ramp to start Jam Multiball, use the bell for 2x or 3x playfield scoring, then cash a large Song Jackpot. hits light the five major shots, and every song shot adds to the Mode points build its value. A drain removes the uncollected value..

    How to play it

    Hit the Shows Bell shot on the AC/DC playfield. Choose Hells Bells, backhand the safer ramp to start Jam Multiball, use the bell for 2x or 3x playfield scoring, then cash a large Song Jackpot. to light the five major arrows. Shoot the left loop, Shows Left ramp on the AC/DC playfield. Choose Rock N Roll Train, then backhand the left ramp to score the mode and light Jam Multiball., Shows Bell shot on the AC/DC playfield. Choose Hells Bells, backhand the safer ramp to start Jam Multiball, use the bell for 2x or 3x playfield scoring, then cash a large Song Jackpot., Shows Right ramp and cannon feed on the AC/DC playfield. When it can decide the group, cash the Song Jackpot: complete F-I-R-E three times, shoot the right ramp, then fire at the flashing target., or right loop while its arrow is lit to score song points and raise the Mode points build its value. A drain removes the uncollected value..

  2. Build and start Jam Multiball

    Repeat either ramp until the Jam insert flashes at the Shows Right ramp and cannon feed on the AC/DC playfield. When it can decide the group, cash the Song Jackpot: complete F-I-R-E three times, shoot the right ramp, then fire at the flashing target., then shoot the Shows Right ramp and cannon feed on the AC/DC playfield. When it can decide the group, cash the Song Jackpot: complete F-I-R-E three times, shoot the right ramp, then fire at the flashing target. to start Ramp shots score jackpots. Hit all five major shots to add a ball.. During Multiball, shoot either ramp for Jackpots.

  3. Use the bell for 2x or 3x

    During Ramp shots score jackpots. Hit all five major shots to add a ball., hit the Shows Bell shot on the AC/DC playfield. Choose Hells Bells, backhand the safer ramp to start Jam Multiball, use the bell for 2x or 3x playfield scoring, then cash a large Song Jackpot. three times to start 20 seconds of 2x playfield scoring. Hit it three more times while 2x is running to start 20 seconds of 3x.

Alternative route: Rock N Roll Train

Choose this before plunging when the left-ramp return is more reliable than the Shows Bell shot on the AC/DC playfield. Choose Hells Bells, backhand the safer ramp to start Jam Multiball, use the bell for 2x or 3x playfield scoring, then cash a large Song Jackpot..

  1. Choose Left-ramp hits light the five major song shots. before plunging. Repeat the Shows Left ramp on the AC/DC playfield. Choose Rock N Roll Train, then backhand the left ramp to score the mode and light Jam Multiball. until Ramp shots score jackpots. Hit all five major shots to add a ball. flashes at the Shows Right ramp and cannon feed on the AC/DC playfield. When it can decide the group, cash the Song Jackpot: complete F-I-R-E three times, shoot the right ramp, then fire at the flashing target., then shoot that ramp to start it.
Need to know
Song and Multiball
Bell hits light the five major shots. Song points also build the Song Jackpot. continues during Ramp shots score jackpots. Hit all five major shots to add a ball., carries between balls, and ends only when you change songs.
Collect the Song Jackpot
Complete Shows F-I-R-E lanes on the AC/DC playfield. When it can decide the group, cash the Song Jackpot: complete F-I-R-E three times, shoot the right ramp, then fire at the flashing target. on the return lanes three times, shoot the lit Shows Right ramp and cannon feed on the AC/DC playfield. When it can decide the group, cash the Song Jackpot: complete F-I-R-E three times, shoot the right ramp, then fire at the flashing target. to load the cannon, then fire at the flashing target. A drain removes the uncollected value.
Add-a-ball
During Ramp shots score jackpots. Hit all five major shots to add a ball., shoot the left loop, Shows Left ramp on the AC/DC playfield. Choose Rock N Roll Train, then backhand the left ramp to score the mode and light Jam Multiball., Shows Bell shot on the AC/DC playfield. Choose Hells Bells, backhand the safer ramp to start Jam Multiball, use the bell for 2x or 3x playfield scoring, then cash a large Song Jackpot., Shows Right ramp and cannon feed on the AC/DC playfield. When it can decide the group, cash the Song Jackpot: complete F-I-R-E three times, shoot the right ramp, then fire at the flashing target., and right loop. After four are complete, a During multiball, it spots one major shot toward add-a-ball. can spot the fifth shot.

Machine setup

  • Confirm Pro or Premium/LE hardware, song list, ball count, Extra Ball conversion, Competition mode, and tournament adjustments.
  • Confirm Jam, Tour, and Album requirements, bell multiplier timing, VIP Pass behavior, Song Jackpot carry, and Encore qualification.
  • Test both ramp backhands and returns, bell entry and eject, loops, spinner, top saucer, cannon aim, target rebounds, and outlanes.
Sources and references7 source links and outbound references.
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