Barracora pinball rules and strategy
The Strategy
Barracora carries two ordered-bank multipliers and its base bonus between balls. Complete A-C-O-R-A, store a ball in the upper saucer, then work B-A-RR and A-C-O-R-A toward 25x. Build and repeatedly collect the base bonus at the upper saucer.
The goal
Complete A-C-O-R-A and lock a ball as protection. Build 25x bonus. Build the The six lanes and playfield features build a value up to 29,000. At 25x, the maximum bonus collect is 725,000., collect it, and repeat.
During ball save, test the lower-saucer kickout, the right orbit, and both lane-change buttons.
- The right flipper moves lanes 1, 2, and 3. The left flipper moves lanes 4, 5, and 6.: The right flipper moves lanes 1, 2, and 3. The left flipper moves lanes 4, 5, and 6.
Hit the right target bank in A-C-O-R-A order. Then shoot the right orbit into the upper saucer.
- A completed A-C-O-R-A bank lights the upper saucer to hold one ball. If the active ball drains, the game releases the held ball and play continues.: A completed A-C-O-R-A bank lights the upper saucer to hold one ball. If the active ball drains, the game releases the held ball and play continues.
After the lock, hit the next A-C-O-R-A targets until two letters remain. Do not complete this bank while two or more balls are in play.
Complete B-A-RR in order. Repeat both ordered banks to raise the two bonus multipliers.
- Each completed letter bank advances the regular multiplier. Completing both banks advances the super multiplier. Their product can reach 25x.: Each completed letter bank advances the regular multiplier. Completing both banks advances the super multiplier. Their product can reach 25x.
- The regular multiplier resets at the end of the ball. The super multiplier carries to the next ball.
Shoot the spinner and complete top lanes 1 through 6 to build the The six lanes and playfield features build a value up to 29,000. At 25x, the maximum bonus collect is 725,000. and light The upper saucer scores the current base bonus times both multipliers. The collect resets the base value but keeps both multipliers..
- The six lanes and playfield features build a value up to 29,000. At 25x, the maximum bonus collect is 725,000.: The six lanes and playfield features build a value up to 29,000. At 25x, the maximum bonus collect is 725,000.
- Lanes 4, 5, and 6 can light only after their matching lanes 1, 2, and 3 are lit.
When the held ball returns after a drain, finish the two remaining A-C-O-R-A targets. Shoot the upper saucer to lock the ball again.
Shoot the lit upper saucer to collect the built bonus. Then rebuild the base and collect it again before a tilt.
- The upper saucer scores the current base bonus times both multipliers. The collect resets the base value but keeps both multipliers.: The upper saucer scores the current The six lanes and playfield features build a value up to 29,000. At 25x, the maximum bonus collect is 725,000. times both multipliers. The collect resets the base value but keeps both multipliers.
Alternative route: Upper lock and spinner
Use this plan when the ordered target banks or lower-saucer return are unsafe.
- Complete A-C-O-R-A and shoot the right orbit to store the upper-lock protection.
- Shoot the spinner and use both flipper buttons to finish top lanes 1 through 6.
- Complete B-A-RR only from a controlled ball. Do not shoot the center standups for The standups can build a separate value up to 25,000 at 10x. The horseshoe scores the collect..
- The upper saucer scores the current base bonus times both multipliers. The collect resets the base value but keeps both multipliers. at the upper saucer when its value is useful. Relight the A completed A-C-O-R-A bank lights the upper saucer to hold one ball. If the active ball drains, the game releases the held ball and play continues. after it releases.
Need to know
- Main route
- Complete A-C-O-R-A and lock a ball as protection.
- Long goal
- Complete B-A-RR and A-C-O-R-A in order until the regular and super multipliers combine for 25x.
- Safer fallback
- A completed A-C-O-R-A bank lights the upper saucer to hold one ball. If the active ball drains, the game releases the held ball and play continues. and spinner: Use this plan when the ordered target banks or lower-saucer return are unsafe.