Beetlejuice pinball rules and strategy
The Strategy
Beetlejuice uses three purple-lit major shots to qualify a Story mode. Use the Mode Change switch to choose one, press Launch to lock the choice, then shoot the right orbit to start it. For Couch Multiball, repeat the Upper Loop around the couch and lock three balls at the raised right ramp. For Lost Souls playfield X, hit the pop bumpers to spawn a soul, shoot its random lit shot, then shoot the front door of the center scoop; repeat that sequence, then shoot the scoop's back door to start the multiplier.
The goal
Use three purple shots and the right orbit for a story mode, the couch loop and right ramp for Couch Multiball, and Lost Souls for playfield X.
How to start a mode
Shoot any purple-lit major shot three times. Use the Mode Change switch to choose a mode, press Launch to confirm it, then shoot the right orbit to start it.
Recommended mode: As Seen on TV
Choose it for a straightforward set of seven lit shots followed by the captive ball.
How to play it
Shoot seven lit shots, then hit the captive ball. Hold the Action Button when you need to stop the shot value from falling.
Start Couch Multiball
Repeat the Upper Loop around the couch to light locks. Shoot the raised right ramp for each lock; the third lock starts Couch Multiball.
Start Returning Souls playfield X
Hit the pop bumpers to spawn a Lost Soul, shoot its random lit shot, then shoot the front door of the center scoop. Repeat until Each returned soul raises the stored playfield multiplier by 1x and adds 30 seconds. The maximum is 5x. is ready, then shoot the back door of the center scoop to start it.
Alternative route: Strange and Unusual Multiball
Use this when the Upper Loop or raised right ramp is not reliable.
- Roll through an inlane to light the two center Camera targets, then hit each lit Camera target once to start The two center Camera targets start it after both have been hit while lit..
Need to know
- Main route
- Ready Couch Multiball, bank a useful Super Pops, Ramps, Spinner, or Worm scores that feature at 5x. The wheel can also award points, an Extra Ball, or You Lose., and arm Each returned soul raises the stored playfield multiplier by 1x and adds 30 seconds. The maximum is 5x..
- Long goal
- Complete 2 purple modes, or start 4 purple modes, to light the mini-wizard multiball.
- Safer fallback
- The two center Camera targets start it after both have been hit while lit.: Use this plan when the Upper Loop or raised right ramp is not reliable.