Dirty Harry pinball rules and strategy

The Strategy

Dirty Harry uses five badge shots to qualify Multiball and the plunge selection to load one Super Jackpot attempt. Choose Load Gun, start Barroom Brawl at Headquarters, finish the badges, then start Multiball and alternate the right-ramp Jackpot with Warehouse relights.

The goal

Choose Load Gun at the plunge, start a shell mode at Headquarters, complete the five badge shots, start Multiball at the left ramp or Warehouse, attempt the Super Jackpot, then alternate the right-ramp Jackpot and Warehouse relight.

  1. Choose Load Gun for the skill shot. Watch the gun feed and both ramp returns.

  2. Shoot Headquarters to start a shell mode. Prefer Barroom Brawl when the ramp shots return safely.

  3. Complete the five badge shots: Headquarters, left ramp, Safehouse, Warehouse, and right ramp.

    • Each badge shot lights one position. Completing all five lights the Multiball start.: Each badge shot lights one position. Completing all five lights the Multiball start.
  4. If Playfield Promotion is the lowest flashing Magazine award, collect it at the Warehouse immediately before Gun Multiball or a ramp-heavy shell mode for up to 5x scoring.

  5. After all five badges, shoot the left ramp or Warehouse to load the gun and start Multiball.

  6. Start Gun Multiball. Fire the gun at the left ramp for the Super Jackpot.

    • The loaded gun gives one opening cross-playfield attempt. After a miss, the right loop can feed the upper-right flipper for another shot.: The loaded gun gives one opening cross-playfield attempt. After a miss, the right loop can feed the upper-right flipper for another shot.
  7. Shoot the right ramp for the Jackpot. Shoot the Warehouse to relight and increase the Jackpot.

  8. Repeat the right ramp and Warehouse cycle while at least two balls remain.

Alternative route: Left-ramp rank and Safehouse

Use this plan when the gun shot, Warehouse, or full badge route is unreliable.

  1. Repeat the left ramp to increase rank.
  2. Collect the lit Safehouse award when the shot is controlled.
  3. When Bank Robber starts, shoot the left loop to collect its hurry-up.
  4. Check the Warehouse lamps before you shoot it. Collect a Magazine award only when it is lit.
Need to know
Badge shots
Headquarters, left ramp, Safehouse, Warehouse, and right ramp complete the Each badge shot lights one position. Completing all five lights the Multiball start..
Gun Multiball
A loaded gun gives one shot at the left-ramp Super Jackpot when Multiball starts.
Barroom Brawl
This ramp-focused shell mode advances the main qualification route.

Machine setup

  • Confirm installed code against L-2, tournament mode, fixed skill-shot choices and shell-mode order, ball count, and Extra Ball conversion.
  • Confirm Feel Lucky order, Magazine order, Playfield Promotion duration, rank multiplier, Multiball saves, Last Chance, and Warehouse Hurry-Up rules.
  • Test the gun aim and feed, both ramps, Headquarters, Warehouse, Safehouse, loops, upper-right flipper, and Magna Force before choosing the route.
Sources and references5 source links and outbound references.
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Dirty Harry playfield

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