Doctor Who pinball rules and strategy
The Strategy
Doctor Who turns repeated Cliffhanger Ramp loops into Playfield X and Sonic Boom. Choose Doctor 3, build 4x, then shoot W, H, and O in order during Sonic Boom before returning to the loop. Leave the route only for a useful ready lock.
The goal
Choose The timer between the W, H, and O shots is longer. This makes the three-shot sequence safer., loop the Cliffhanger Ramp to build 4x and reach About every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points., shoot W, H, then O during About every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points., and do not break the loop rhythm for low-value features.
Use the flippers before the plunge to select The timer between the W, H, and O shots is longer. This makes the three-shot sequence safer..
- The timer between the W, H, and O shots is longer. This makes the three-shot sequence safer.: The timer between the W, H, and O shots is longer. This makes the three-shot sequence safer.
Feed the upper-left flipper. Repeat the Cliffhanger Ramp above it. Each loop adds 0.5x to This multiplier applies to almost all scoring. It falls with time. Doctor 6 makes each loop add two steps and makes the timer longer, but Doctor 3 is better for the main W-H-O sequence.. Stop at 4x.
- This multiplier applies to almost all scoring. It falls with time. Doctor 6 makes each loop add two steps and makes the timer longer, but Doctor 3 is better for the main W-H-O sequence.: This multiplier applies to almost all scoring. It falls with time. Doctor 6 makes each loop add two steps and makes the timer longer, but The timer between the W, H, and O shots is longer. This makes the three-shot sequence safer. is better for the main W-H-O sequence.
Keep looping until About every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points. starts. Then shoot W at the right ramp, H at the Hang-On target, and O at the Cliffhanger Ramp. Keep this order.
- About every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points.: About every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before This multiplier applies to almost all scoring. It falls with time. Doctor 6 makes each loop add two steps and makes the timer longer, but Doctor 3 is better for the main W-H-O sequence.. A 4x set scores about 120 million before normal W-H-O points.
- Do not shoot O before W and H. An early O ends About every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points..
After O, return to the Cliffhanger Ramp and build the next About every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points.. Keep 4x active with more loops.
If W lights during normal play, let H time out when you can safely keep looping. Complete W-H-O only during About every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points..
- A normal W-H-O sends the ball back to the lower playfield. The loop route keeps the ball at the upper flipper and reduces uncontrolled returns.
Take a ready physical lock when it gives control or blocks an opponent. Do not leave the loop route only to force multiball.
Alternative route: Doctor 1 Video Mode
Use this plan when the Cliffhanger Ramp or H target is not repeatable.
- Choose Each qualifying shot spots one extra E-S-C-A-P-E letter. A Police Box entry spots two letters.. Hit E-S-C-A-P-E targets or the Police Box entry until E-S-C-A-P-E is complete.
- Do not start Clear every obstacle to finish a wave. A failed obstacle normally ends the mode. A completed wave spots a Doctor and relights the next wave. yet. Loop the Cliffhanger Ramp until This multiplier applies to almost all scoring. It falls with time. Doctor 6 makes each loop add two steps and makes the timer longer, but Doctor 3 is better for the main W-H-O sequence. is 4x. Choose Doctor 6 at the next Doctor selection when possible.
- Shoot the Police Box entry. Use one flipper for a short jump and both flippers for a long jump. Jump into the TARDIS at the end.
- Finish all four waves in the first set. Rebuild 4x before a later set when the multiplier has fallen.
Need to know
- Main route
- Choose The timer between the W, H, and O shots is longer. This makes the three-shot sequence safer..
- Long goal
- Finish Clear every obstacle to finish a wave. A failed obstacle normally ends the mode. A completed wave spots a Doctor and relights the next wave. waves or collect lit Transmat shots to spot all seven Doctors.
- Safer fallback
- Each qualifying shot spots one extra E-S-C-A-P-E letter. A Police Box entry spots two letters. Clear every obstacle to finish a wave. A failed obstacle normally ends the mode. A completed wave spots a Doctor and relights the next wave.: Use this plan when the Cliffhanger Ramp or H target is not repeatable.
Sources and references9 references9 source links and outbound references.
- PinballCards
- Bowen Kerins complete Doctor Who rulesheet
- PAPA Doctor Who tutorial with Bowen Kerins
- Pinball Genie Doctor Who strategy guide
- Pinball Rulesheets — Rulesheet master list
- Controlled H shot technique reference
- Safer side transfer technique reference
- Video Mode short-first input technique reference
- Physical caution reference