Eight Ball pinball rules and strategy
The Strategy
In Eight Ball, five candy-cane rollovers raise Bonus X to 5x, while collecting seven numbered balls lights the 8-ball pad for persistent Super Bonus. Reach 5x before repeating the lit spinner, complete the rack while another ball remains, then hit the lit 8-ball pad.
The goal
Build 5x Bonus at the The upper-right horseshoe lane and star rollover. Star hits one and two raise the shot value. Hits three, four, and five give 2x, 3x, and 5x Bonus. before taking repeated lit-spinner shots, complete your numbered Each player owns seven numbered balls plus the neutral 8-ball. Players one and three collect 1 through 7. Players two and four collect 9 through 15. while another ball remains, then hit the lit 8-ball pad to start persistent Completing the rack and the lit 8-ball pad qualifies a 24,000 base for the player's next and every later turn. At each drain, add 3,000 for every ball lit in the current rack, then apply Bonus X. on later balls.
On ball one, plunge for the 4 lane in your numbered set.
- Each player owns seven numbered balls plus the neutral 8-ball. Players one and three collect 1 through 7. Players two and four collect 9 through 15.: Each player owns seven numbered balls plus the neutral 8-ball. Players one and three collect 1 through 7. Players two and four collect 9 through 15.
- The first four numbered balls are top lanes. The next two are standup targets. The final numbered ball is the right return lane.
- Each collected numbered ball adds 3,000 to base bonus. Each player owns seven numbered balls plus the neutral 8-ball. Players one and three collect 1 through 7. Players two and four collect 9 through 15. progress stays through the game.
If the A one-use left-outlane save. An 8-ball-pad hit lights it before rack completion. A successful save turns off both the kickback and the lit spinner. and spinner are not lit, hit the 8-ball pad once.
- A one-use left-outlane save. An 8-ball-pad hit lights it before rack completion. A successful save turns off both the kickback and the lit spinner.: A one-use left-outlane save. An 8-ball-pad hit lights it before Complete 1 through 7 or 9 through 15. The 8-ball pad then lights for the rack finish.. A successful save turns off both the A one-use left-outlane save. An 8-ball-pad hit lights it before rack completion. A successful save turns off both the kickback and the lit spinner. and the The left spinner scores 1,000 per spin after an 8-ball-pad hit. Hit the pad again to relight it after a kickback save..
- The left spinner scores 1,000 per spin after an 8-ball-pad hit. Hit the pad again to relight it after a kickback save.: The left spinner scores 1,000 per spin after an 8-ball-pad hit. Hit the pad again to relight it after a A one-use left-outlane save. An 8-ball-pad hit lights it before rack completion. A successful save turns off both the kickback and the lit spinner. save.
Shoot the The upper-right horseshoe lane and star rollover. Star hits one and two raise the shot value. Hits three, four, and five give 2x, 3x, and 5x Bonus. from the left flipper. Hit its star rollover five times to reach 5x Bonus.
- The upper-right horseshoe lane and star rollover. Star hits one and two raise the shot value. Hits three, four, and five give 2x, 3x, and 5x Bonus.: The upper-right horseshoe lane and star rollover. Star hits one and two raise the shot value. Hits three, four, and five give 2x, 3x, and 5x Bonus.
- The step after 5x is the Extra Ball step. Confirm whether the installed game requires a separate collect shot. Later steps score 5,000.: The step after 5x is the The step after 5x is the Extra Ball step. Confirm whether the installed game requires a separate collect shot. Later steps score 5,000. step. Confirm whether the installed game requires a separate collect shot. Later steps score 5,000.
- All four top lanes light one of the two center top-lane arrows. Switch hits move the arrow. Rolling through the lit center lane advances the same candy-cane ladder.
- The 2x, 3x, or 5x value multiplies normal end-of-ball bonus for the current ball.: The 2x, 3x, or 5x value multiplies normal end-of-ball bonus for the current ball.
After 5x is active, shoot the The left spinner scores 1,000 per spin after an 8-ball-pad hit. Hit the pad again to relight it after a kickback save. from a controlled right-flipper hold.
Collect your first six numbered balls. Let the right return lane collect the seventh during normal play.
- Complete 1 through 7 or 9 through 15. The 8-ball pad then lights for the rack finish.: Complete 1 through 7 or 9 through 15. The 8-ball pad then lights for the Each player owns seven numbered balls plus the neutral 8-ball. Players one and three collect 1 through 7. Players two and four collect 9 through 15. finish.
- Do not force the final standup or return lane when its feed is not controlled. Progress stays for a later ball.
After all seven numbered balls are collected, hit the lit 8-ball pad.
- Completing the rack and the lit 8-ball pad qualifies a 24,000 base for the player's next and every later turn. At each drain, add 3,000 for every ball lit in the current rack, then apply Bonus X.: Completing the Each player owns seven numbered balls plus the neutral 8-ball. Players one and three collect 1 through 7. Players two and four collect 9 through 15. and the lit 8-ball pad qualifies a 24,000 base for the player's next and every later turn. At each drain, add 3,000 for every ball lit in the current Each player owns seven numbered balls plus the neutral 8-ball. Players one and three collect 1 through 7. Players two and four collect 9 through 15., then apply The 2x, 3x, or 5x value multiplies normal end-of-ball bonus for the current ball..
- The completed rack clears at the start of the player's next turn. New rack balls then add to the persistent 24,000 Super Bonus base.: The completed Each player owns seven numbered balls plus the neutral 8-ball. Players one and three collect 1 through 7. Players two and four collect 9 through 15. clears at the start of the player's next turn. New Each player owns seven numbered balls plus the neutral 8-ball. Players one and three collect 1 through 7. Players two and four collect 9 through 15. balls then add to the persistent 24,000 Completing the rack and the lit 8-ball pad qualifies a 24,000 base for the player's next and every later turn. At each drain, add 3,000 for every ball lit in the current rack, then apply Bonus X. base.
- Rack completion lights the right outlane. A roll through it collects the configured replay, Extra Ball, or points award.: Complete 1 through 7 or 9 through 15. The 8-ball pad then lights for the rack finish. lights the right outlane. A roll through it collects the configured replay, The step after 5x is the Extra Ball step. Confirm whether the installed game requires a separate collect shot. Later steps score 5,000., or points award.
Alternative route: Candy cane and controlled bonus
Use this plan when Each player owns seven numbered balls plus the neutral 8-ball. Players one and three collect 1 through 7. Players two and four collect 9 through 15. targets or the 8-ball pad reject dangerously.
- Plunge for a missing top lane. Use switch hits to move the lit 2 or 3 lane.
- Shoot the The upper-right horseshoe lane and star rollover. Star hits one and two raise the shot value. Hits three, four, and five give 2x, 3x, and 5x Bonus. until 5x Bonus is active.
- Hit the 8-ball pad once to light the spinner and A one-use left-outlane save. An 8-ball-pad hit lights it before rack completion. A successful save turns off both the kickback and the lit spinner..
- Shoot the The left spinner scores 1,000 per spin after an 8-ball-pad hit. Hit the pad again to relight it after a kickback save. only from a controlled flipper hold.
- Let normal feeds collect Each player owns seven numbered balls plus the neutral 8-ball. Players one and three collect 1 through 7. Players two and four collect 9 through 15. numbers. Do not force 5, 6, or 7.
- Protect the 5x end-of-ball bonus.
Need to know
- Main route
- Build 5x Bonus at the The upper-right horseshoe lane and star rollover. Star hits one and two raise the shot value. Hits three, four, and five give 2x, 3x, and 5x Bonus. before you take repeated lit-spinner shots.
- Long goal
- Reach 5x on the candy-cane ladder.
- Safer fallback
- The upper-right horseshoe lane and star rollover. Star hits one and two raise the shot value. Hits three, four, and five give 2x, 3x, and 5x Bonus. and controlled bonus: Use this plan when Each player owns seven numbered balls plus the neutral 8-ball. Players one and three collect 1 through 7. Players two and four collect 9 through 15. targets or the 8-ball pad reject dangerously.