Evel Knievel pinball rules and strategy

The Strategy

Evel Knievel uses playfield lamps to choose which spinner pays 1,000 per spin. Read both lamps, complete the five-drop bank only when neither spinner is lit, then repeat the lit spinner while building base bonus. Protect the prepared 30,000 Double Bonus collect.

The goal

Shoot whichever spinner is lit for 1,000 per spin. If neither spinner is lit, complete the five left drop targets once to light a spinner and The first bank completion lights this per-ball multiplier. It doubles base bonus at the drain, then is spent. It does not carry between balls., then return to the Only one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin. and protect the doubled end-of-ball bonus.

  1. Shoot the lit spinner

    Check the lamps beside the left and right spinners, then shoot whichever spinner is lit for 1,000 points per spin. An unlit spinner scores only 10 per spin.

  2. Light one when both are dark

    If neither spinner is lit, complete the five left drop targets once. The completed bank lights one spinner, lights The first bank completion lights this per-ball multiplier. It doubles base bonus at the drain, then is spent. It does not carry between balls. for this ball, and resets the targets.

  3. Return and collect

    Return to the Only one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin.. Hits at the top C and Y lanes, any drop target, the right C-L-E targets, or either inlane can move the Only one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin., so read both lamps before the next spinner shot. Stop forcing shots at 15,000 base bonus and finish the ball without tilting to collect 30,000 with The first bank completion lights this per-ball multiplier. It doubles base bonus at the drain, then is spent. It does not carry between balls..

Need to know
Main route
Read both spinner lamps before the plunge.
Long goal
Confirm a Only one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin..
Safer fallback
One bank and protected bonus: Use this plan when the Only one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin. rejects or returns dangerously.

Machine setup

  • Confirm three-ball or five-ball play. Three-ball starts each ball with one spinner lit; five-ball starts with both unlit.
  • Read the configured second-bank, later-bank, SUPER, CYCLE, Extra Ball, and Special awards before choosing a replay route.
Sources and references5 source links and outbound references.
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Playbooks

Evel Knievel playfield

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