Game of Thrones pinball rules and strategy
The Strategy
Game of Thrones begins with a House choice; House modes and Blackwater locks share the center ramp. Choose Martell before plunge for one action-button add-a-ball per ball. Hit right lock bank, then center ramp for two locks; qualify Greyjoy with three left orbits and Lannister with three center ramps, use center ramp to select both, then repeat bank-ramp sequence for third lock and Blackwater.
The goal
Use three left orbits for Shoot each of the five major shots once. Its 15-second timer resets after each successful shot., the right bank and center ramp for Later jackpot rounds need one extra hit per shot and raise the next Super level. Multiball, or use the ramps for Each extra ramp raises the orbit payoff. The mode timer is 40 seconds..
How to start a mode
Shoot the left orbit three times to light Shoot each of the five major shots once. Its 15-second timer resets after each successful shot., then shoot the center ramp and select Shoot each of the five major shots once. Its 15-second timer resets after each successful shot..
Recommended mode: Greyjoy
Choose it when the five major shots are safer than repeated standup targets.
How to play it
Shoot each of the five major shots once. The 15-second timer resets after each successful shot, and completed shots survive a failed attempt.
Start Blackwater Multiball
Hit the right two-bank to light a lock, then shoot the center ramp to collect it. Repeat the bank-to-ramp sequence; the third center-ramp lock starts Later jackpot rounds need one extra hit per shot and raise the next Super level. Multiball.
Alternative route: Stark
Use this when both ramps and at least one orbit return safely.
- Shoot the right ramp three times, then shoot the center ramp and select Each extra ramp raises the orbit payoff. The mode timer is 40 seconds..
- Shoot either ramp three times, continue making controlled ramp shots, then shoot either orbit to collect and finish.
Need to know
- Main route
- Choose Make three orbit shots within its combo timer. for the safer Later jackpot rounds need one extra hit per shot and raise the next Super level. stack, or One House is already complete, so only three more House modes are needed to qualify Hand of the King. for a faster Greyjoy reduces the requirement to two sets. Martell makes each required shot need two completions. route.
- Long goal
- Complete four House modes.
- Safer fallback
- Later jackpot rounds need one extra hit per shot and raise the next Super level. only: Use this route when House qualification takes too long or the match needs a fast multiball.
Sources and references8 references8 source links and outbound references.
- PinballCards
- Pinball Rulesheets
- Kineticist Game of Thrones tournament strategy guide
- PAPA tutorial with Bowen Kerins
- Daniele Celestino Acciari at IFPA 16 World Pinball Championship
- Center-ramp forehand technique reference
- Safe-side transfer technique reference
- Premium upper-playfield trap technique reference