Ghostbusters pinball rules and strategy

The Strategy

The left scoop, left ramp, and right orbit each hold an ordered Scene ladder in Ghostbusters. Before plunging, select Start Scene at the left ramp, then make the ramp as the first major shot to start We Got One. Complete its flashing sequence and return to the lit left ramp for He Slimed Me and The Ballroom. Collect Storage locks at the left ramp after captive-ball progress or 10, 30, and 50 ghosts; a running Scene continues when the third lock starts Storage Facility Multiball. Shoot the left ramp, then the left captive ball or a flashing yellow Gear target to light 2x and 3x; hit both lit targets for 6x playfield scoring.

The goal

Use the left-ramp skill shot for a A timed single-ball mode. Make its flashing shot sequence before time expires. Scenes do not stack with other scenes., the left ramp for Complete the captive-ball award to light all three locks. You can also earn one lock at 10, 30, and 50 collected ghosts., and Gear Combos for 2x and 3x.

  1. How to start a mode

    Before plunging, use the flippers to select the left-ramp Start Scene skill shot. Plunge, then shoot the left ramp.

    Recommended mode: The left-ramp Scene ladder

    Choose it because its start shot is direct, its Scenes score well, and its final multiball uses three balls.

    How to play it

    Complete the flashing A timed single-ball mode. Make its flashing shot sequence before time expires. Scenes do not stack with other scenes. shots, then return to the left ramp when it lights to start the next A timed single-ball mode. Make its flashing shot sequence before time expires. Scenes do not stack with other scenes. in the ladder.

  2. Start Storage Facility Multiball

    Shoot the left ramp to light and collect three Storage locks. The third lock starts Complete the captive-ball award to light all three locks. You can also earn one lock at 10, 30, and 50 collected ghosts..

  3. Start 2x and 3x playfield scoring

    Shoot the left ramp, then hit the left captive ball or a flashing yellow Gear target. The first Shoot the left ramp. Then hit the left captive ball or a flashing yellow Gear target. lights 2x and the second lights 3x; hit each lit target to start its timer.

Alternative route: left-scoop Scene

Use this when the left-ramp return is dangerous.

  1. Before plunging, select the left-scoop Start Scene skill shot, then shoot the left scoop to start Spooked Librarian.
Need to know
Main route
Take Start A timed single-ball mode. Make its flashing shot sequence before time expires. Scenes do not stack with other scenes. at the left ramp.
Long goal
Complete one A timed single-ball mode. Make its flashing shot sequence before time expires. Scenes do not stack with other scenes. ladder to play Completing one scene ladder starts this mini-wizard at that ladder's final shot. Its ball count equals the number of scenes in the ladder..
Safer fallback
Short scoop ladder: Use this plan when the left ramp return is too dangerous.

Machine setup

  • Check Scene carryover, Scene chaining, captive-ball lock progress, Storage add-a-ball, Extra Ball conversion, and competition settings.
  • Test left ramp, Storage Facility, Scoleri targets, captive ball, and flipper geometry.
Sources and references7 source links and outbound references.
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Playbooks

Ghostbusters playfield

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