Harry Potter pinball rules and strategy

The Strategy

Harry Potter starts school Terms at the scoop after Time-Turner progress, while lowering all eight colored banners qualifies the first Explore Hogwarts Multiball. Shoot the right spinner until Start Term lights, then use the scoop and select a school year with the flippers and action button. Shoot the center and staircase ramps to lower the banners; after the last falls, shoot the staircase ramp again to start Multiball.

The goal

Start a school Term at the scoop or lower all eight colored banners to start Each jackpot shot goes dark after collection. Four jackpots light a roving Super Jackpot. Extra jackpots increase its value. at the staircase ramp.

  1. How to start a mode

    Shoot the right Time-Turner spinner until Start Term lights, then shoot the scoop. Use the flippers and action button to select a school year.

    Recommended mode: A school Term

    Each school year contains its own sequence of lessons.

    How to play it

    Shoot the red-and-gold lesson shots. Shoot the right Time-Turner spinner to add time; completing or timing out a lesson advances the Term.

  2. Start Explore Hogwarts Multiball

    Shoot the center ramp and staircase ramp when their lit colors match unspotted Hogwarts banners. When all eight banners are down, shoot the staircase ramp to start Each jackpot shot goes dark after collection. Four jackpots light a roving Super Jackpot. Extra jackpots increase its value..

  3. Play Explore Hogwarts Multiball

    Collect four different Jackpots to light the roving Super Jackpot. After the second Jackpot, hit the green Hagrid target for add-a-ball.

Need to know
Explore qualification
The first start spots both green and both yellow banners. Shoot the center or right ramp when its lit color matches an unspotted banner; two matching shots can finish the remaining four banners.
Explore Jackpots
Each collected Jackpot shot goes dark; four different Jackpots light a roving Super Jackpot, while extras raise its value.
Explore recovery
An uncollected Super Jackpot remains lit after Each jackpot shot goes dark after collection. Four jackpots light a roving Super Jackpot. Extra jackpots increase its value. ends.
Sources and references5 source links and outbound references.
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Harry Potter playfield

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