Iron Maiden: Legacy of the Beast pinball rules and strategy
The Strategy
Iron Maiden lets a single-ball Eddie Battle continue into Mummy or Trooper Multiball, while orange X targets prepare Playfield X. Use the left spinner to select Flight of Icarus before completing E-D-D-I-E with white arrows; shoot the center ramp to start. Hit the Mummy captive ball twice, collect the center-ramp lock on Pro or left-ramp lock on Premium/LE, spell M-U-M-M-Y, then hit the captive ball again; complete orange X targets and roll through the lit inlane for Playfield X.
The goal
Use white E-D-D-I-E arrows for Alternate the two ramps. A five-second ramp combo raises the shot multiplier., the captive ball for Mummy Multiball, and orange X targets for One X-target set lights 2x for 20 seconds. A second set before collection lights 3x..
How to start a mode
Shoot white arrows to spell E-D-D-I-E. Before the last letter, use the left spinner to select Alternate the two ramps. A five-second ramp combo raises the shot multiplier., then shoot the center jump ramp to start it.
Recommended mode: Flight of Icarus
Choose it because it can continue when Mummy Multiball starts afterward.
How to play it
Alternate the two ramps. Reach 20 million, then hit the bullseye to finish the mode and light its A stored Battle completion. The collect starts at 20% of the Battle score and can score 2x or 3x for bullseye accuracy..
Start Mummy Multiball
Hit the Mummy captive ball twice. Shoot the lit center jump ramp on Pro or the lit left ramp on Premium and LE to lock the ball. Hit the captive ball five more times to spell M-U-M-M-Y, then hit it once more.
Start playfield X
Complete the orange X targets, then roll through the lit inlane to start the prepared 2x or 3x playfield scoring.
Alternative route: Trooper Multiball
Use this when the Mummy captive ball is unsafe.
- Complete the center drop bank twice, then shoot the lit left orbit or right loop for each of three locks. The third lock starts Trooper Multiball.
Need to know
- Flight of Icarus
- Complete E-D-D-I-E, start at the center jump ramp, alternate ramps, then use the bullseye for its A stored Battle completion. The collect starts at 20% of the Battle score and can score 2x or 3x for bullseye accuracy. hurry-up.
- Mummy Multiball
- Shoot the lit lock at the edition-specific ramp, hit the captive ball until M-U-M-M-Y is complete, then hit it once more to start two-ball play.
- Trooper Multiball
- Complete the center drop bank, collect three locks at the left orbit or right loop, then work three Jackpots and the upper Super.
Sources and references10 references10 source links and outbound references.
- PinballCards
- Pinball Rulesheets
- Kineticist Iron Maiden tournament strategy guide
- PAPA tutorial with Bowen Kerins
- Bowen Kerins at NYCPC 2018
- Center-shot opening technique reference
- Alternating-ramp rhythm technique reference
- Upper-flipper captive hit technique reference
- Premium lock-release hit technique reference
- Physical caution reference