Led Zeppelin pinball rules and strategy
The Strategy
Led Zeppelin runs Song shot patterns throughout the ball; Tours and Zeppelin Multiball are separate scoring routes. Shoot the green-lit left eject, choose a Tour, complete its shown objectives, then return for Tour Multiball. Shoot the left ramp three times for the first Zeppelin Multiball; finish a combo at each target bank, then hit the lit Icarus target for 15-second playfield X.
The goal
Use the green left eject for a Tour, the left ramp for Zeppelin Multiball, and the four target banks for Icarus X.
How to start a mode
Shoot the green left eject and select Earl's Court.
Recommended mode: Earl's Court
Choose it because its first objective is normally a direct spinner total.
How to play it
Make 70 spinner spins for the default first objective, then return to the left eject to start Earl's Court Tour Multiball.
Start Zeppelin Multiball
Shoot the left ramp for three locks. The third lock starts Zeppelin Multiball. Later attempts require R-O-C-K to light the locks.
Start Icarus X
Finish a bank-ending combo at each of the four target banks, then hit Icarus to start the 15-second playfield multiplier.
Alternative route: Earl's Court Tour Multiball
Use this when the left eject and center spinner are controlled.
- Complete Earl's Court's displayed Completing it stores one Tour lock. Complete all current objectives to light Tour Multiball at the left eject., then return to the green left eject to start its Tour Multiball.
Need to know
- Tours
- Choose one at the left eject, complete its current objectives, then return there to start its multiball.
- Earl's Court Tour
- Its first objective is normally 70 spinner spins and its multiball rewards LED, ZEP, and ROCK banks.
- Zeppelin Multiball
- Three left-ramp locks start four jackpot-to-double-jackpot pairs and a Super at either eject shot.