Rush pinball rules and strategy
The Strategy
Rush lets an untimed Song continue into one Multiball, but a Song cannot start after Multiball begins. Shoot any flashing record to qualify a Song, then shoot the red-lit Time Machine to start it. Shoot the Time Machine ramp three times and once more to start the first Time Machine Multiball.
The goal
Use colored records for a song, the Time Machine ramp for multiball, or purple records for A fixed 12-shot sequence. Each fast successive shot increases the combo multiplier..
How to start a mode
Shoot flashing cyan record shots to qualify Shoot both orbits, then both ramps, then all major shots., or flashing orange record shots to qualify Shoot orange shots to move the clock from nine in the morning to five in the afternoon. The left orbit, side loop, and side ramp move it faster. Shoot the left orbit to clock out.. Shoot the red-lit Time Machine to start the qualified song.
Recommended mode: Tom Sawyer
Choose it when the two orbits and two ramps are comfortable shots.
How to play it
Shoot both orbits, then both ramps, then finish the remaining lit major shots.
Start Time Machine Multiball
Keep shooting the Time Machine ramp until the green Multiball start is ready, then shoot the ramp again.
Alternative route: La Villa Strangiato
Use this when the purple record shots are safer.
- Shoot flashing purple record shots, then shoot the Time Machine to start A fixed 12-shot sequence. Each fast successive shot increases the combo multiplier..
Need to know
- Main route
- Short-plunge to the upper flipper.
- Long goal
- Start all six multiballs to light Cygnus X-1 Book 1 at the Time Machine.
- Safer fallback
- La Villa single-ball combo: Use this plan when scoop locks or multiball control are unreliable, but the major shots are dialed in.