Star Trek: The Next Generation pinball rules and strategy

The Strategy

Star Trek: The Next Generation uses missions and their artifacts to build Final Frontier. Choose Start Mission, complete seven missions, collect at least four artifacts when possible, then start the six-ball finale; use the left-orbit-to-left-ramp Picard Maneuver for Warp.

The goal

Choose Start Mission, complete seven missions, favor missions that award artifacts, build Warp 4 raises spinner value. Warp 6 lights Super Spinner. Warp 7 doubles it. Warp 9 starts timed high-value Warp awards. with the Picard Maneuver, start This is a six-ball feature. Two complete sets of four artifacts give it the highest starting value. with at least four artifacts when possible, then use right-ramp Explosive Millions and Borg Multiball.

  1. Choose Start Mission at the plunge. Choose Light Lock only when immediate Borg protection is more valuable.

  2. Shoot the left orbit and then the left ramp for a Picard Maneuver. Repeat it to advance Warp 4 raises spinner value. Warp 6 lights Super Spinner. Warp 7 doubles it. Warp 9 starts timed high-value Warp awards..

    • Warp 4 raises spinner value. Warp 6 lights Super Spinner. Warp 7 doubles it. Warp 9 starts timed high-value Warp awards.: Warp 4 raises spinner value. Warp 6 lights Super Spinner. Warp 7 doubles it. Warp 9 starts timed high-value Warp awards. 4 raises spinner value. Warp 4 raises spinner value. Warp 6 lights Super Spinner. Warp 7 doubles it. Warp 9 starts timed high-value Warp awards. 6 lights Super Spinner. Warp 4 raises spinner value. Warp 6 lights Super Spinner. Warp 7 doubles it. Warp 9 starts timed high-value Warp awards. 7 doubles it. Warp 4 raises spinner value. Warp 6 lights Super Spinner. Warp 7 doubles it. Warp 9 starts timed high-value Warp awards. 9 starts timed high-value Warp 4 raises spinner value. Warp 6 lights Super Spinner. Warp 7 doubles it. Warp 9 starts timed high-value Warp awards. awards.
  3. Prefer artifact-producing missions. Q's Challenge and Search the Galaxy can support the route when their shots are controlled.

  4. For Borg Multiball, light and collect locks at the right orbit. The third lock loads the left cannon.

    • Hit Start Mission from the left cannon for a Double Jackpot. Hit the Neutral Zone from the right cannon for a Triple Jackpot.: Hit Start Mission from the left cannon for a Double Jackpot. Hit the Neutral Zone from the right cannon for a Triple Jackpot.
  5. During Borg Multiball, shoot Start Mission for the Jackpot and make Picard Maneuvers for Triple Jackpots. Use the spinner to restore shields on supported ROMs.

  6. Complete seven missions. If possible, collect at least four artifacts before you start This is a six-ball feature. Two complete sets of four artifacts give it the highest starting value..

  7. Start This is a six-ball feature. Two complete sets of four artifacts give it the highest starting value. and shoot the six lit major shots. Artifact count increases its start awards and shot values on supported ROMs.

    • This is a six-ball feature. Two complete sets of four artifacts give it the highest starting value.: This is a six-ball feature. Two complete sets of four artifacts give it the highest starting value.
  8. After This is a six-ball feature. Two complete sets of four artifacts give it the highest starting value., repeat the right ramp for Explosive Millions and use Borg Multiball instead of forcing another seven-mission cycle.

Alternative route: Explosive Millions and Borg

Use this plan when mission starts or artifact shots are unreliable.

  1. Repeat the right ramp through the rising Explosive Millions values.
  2. Take a safe Shuttle award when it helps the current position.
  3. Shoot the right orbit for each lit Borg lock.
  4. Use Borg Multiball for Jackpot, Triple Jackpot, and shield-restoration scoring.
Need to know
Picard Maneuver
Shoot the left orbit into the left ramp to build Warp 4 raises spinner value. Warp 6 lights Super Spinner. Warp 7 doubles it. Warp 9 starts timed high-value Warp awards. efficiently.
Artifacts
Selected missions award artifacts that raise This is a six-ball feature. Two complete sets of four artifacts give it the highest starting value. value.
Borg Multiball
Lock at the right orbit, use both cannons for higher Jackpots, and restore shields at the spinner.
Sources and references5 source links and outbound references.
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