Tales from the Crypt pinball rules and strategy
The Strategy
Spelling C-R-Y-P-T opens the Crypt for three-ball Multiball in Tales from the Crypt. Shoot the left ramp for Jackpot, use the captive ball for add-a-balls before collecting the right-ramp Double Jackpot, then spell C-R-Y-P-T again on the raised Tombstone and return to the Crypt for Monster Jackpot.
The goal
Start It starts with three balls. The left ramp scores a base 25,000,000 Jackpot. Left-spinner spins and Crypt shots raise it. The multiball ends when one ball remains., collect the left-ramp Jackpot and right-ramp Its base is twice the collected left-ramp Jackpot. Right-spinner spins and Crypt shots raise it before collection. A flashing right-ramp Frenzy can start on the same shot., add Living Dead scores 250,000 per switch, Chainsaw 500,000, Grave Digger 750,000, and Play the Organ 1,000,000. The value is stored in end-of-ball bonus. A tilt loses it., use captive-ball add-a-balls before the Its base is twice the collected left-ramp Jackpot. Right-spinner spins and Crypt shots raise it before collection. A flashing right-ramp Frenzy can start on the same shot., then spell CRYPT for five more add-a-balls and the It scores 50,000,000 plus the collected Double Jackpot, with a 100,000,000 minimum. Each later Monster Jackpot adds 50,000,000..
On the first launch, time the moving Guillotine light. Hit the lit drop target. Keep the initial ball save for the drop-bank return.
- Skill Shot: The three Guillotine targets cycle. A lit hit scores 2,000,000 on ball 1 and one million more on each later ball.
Use either spinner to light the Six-ball play starts. Each scoop scores 1,000,000 times the balls in play. It ends when one ball remains.. Press the door-handle launch button when the wanted A spinner changes the selected mode unless the door handle locks it. Most modes can run together. Their timers continue during the Crypt Multiball opening animation. flashes. Shoot the Electric Chair scoop.
- A spinner changes the selected mode unless the door handle locks it. Most modes can run together. Their timers continue during the Crypt Multiball opening animation.: A spinner changes the selected mode unless the door handle locks it. Most modes can run together. Their timers continue during the It starts with three balls. The left ramp scores a base 25,000,000 Jackpot. Left-spinner spins and Crypt shots raise it. The multiball ends when one ball remains. opening animation.
Hit the Tombstone to spell CRYPT. The C starts spotted. Before the first multiball, ball starts can also spot letters.
When CRYPT is complete, shoot the open Crypt with the upper-right flipper. On the first start, the center spinner can also start the multiball. Later starts require the Crypt.
- It starts with three balls. The left ramp scores a base 25,000,000 Jackpot. Left-spinner spins and Crypt shots raise it. The multiball ends when one ball remains.: It starts with three balls. The left ramp scores a base 25,000,000 Jackpot. Left-spinner spins and Crypt shots raise it. The multiball ends when one ball remains.
Before the Its base is twice the collected left-ramp Jackpot. Right-spinner spins and Crypt shots raise it before collection. A flashing right-ramp Frenzy can start on the same shot., hit the captive ball from control. Each registered hit adds a ball. This add-a-ball stops after the Its base is twice the collected left-ramp Jackpot. Right-spinner spins and Crypt shots raise it before collection. A flashing right-ramp Frenzy can start on the same shot..
Shoot the left ramp for the Jackpot. Then shoot the right ramp for the Its base is twice the collected left-ramp Jackpot. Right-spinner spins and Crypt shots raise it before collection. A flashing right-ramp Frenzy can start on the same shot..
- Its base is twice the collected left-ramp Jackpot. Right-spinner spins and Crypt shots raise it before collection. A flashing right-ramp Frenzy can start on the same shot.: Its base is twice the collected left-ramp Jackpot. Right-spinner spins and Crypt shots raise it before collection. A flashing right-ramp Living Dead scores 250,000 per switch, Chainsaw 500,000, Grave Digger 750,000, and Play the Organ 1,000,000. The value is stored in end-of-ball bonus. A tilt loses it. can start on the same shot.
After the Its base is twice the collected left-ramp Jackpot. Right-spinner spins and Crypt shots raise it before collection. A flashing right-ramp Frenzy can start on the same shot., hit the raised Tombstone five times to spell CRYPT. Wait for each added ball to enter play before you hit the next letter.
- Each letter adds one ball. Completing CRYPT lights the Monster Jackpot. Later CRYPT cycles do not add balls.: Each letter adds one ball. Completing CRYPT lights the It scores 50,000,000 plus the collected Double Jackpot, with a 100,000,000 minimum. Each later Monster Jackpot adds 50,000,000.. Later CRYPT cycles do not add balls.
Shoot the open Crypt for the It scores 50,000,000 plus the collected Double Jackpot, with a 100,000,000 minimum. Each later Monster Jackpot adds 50,000,000..
- It scores 50,000,000 plus the collected Double Jackpot, with a 100,000,000 minimum. Each later Monster Jackpot adds 50,000,000.: It scores 50,000,000 plus the collected Its base is twice the collected left-ramp Jackpot. Right-spinner spins and Crypt shots raise it before collection. A flashing right-ramp Frenzy can start on the same shot., with a 100,000,000 minimum. Each later It scores 50,000,000 plus the collected Double Jackpot, with a 100,000,000 minimum. Each later Monster Jackpot adds 50,000,000. adds 50,000,000.
During the multiball, shoot the right ramp once to light the next Living Dead scores 250,000 per switch, Chainsaw 500,000, Grave Digger 750,000, and Play the Organ 1,000,000. The value is stored in end-of-ball bonus. A tilt loses it. and again to start it. Rip the spinners.
- Living Dead scores 250,000 per switch, Chainsaw 500,000, Grave Digger 750,000, and Play the Organ 1,000,000. The value is stored in end-of-ball bonus. A tilt loses it.: Living Dead scores 250,000 per switch, Chainsaw 500,000, Grave Digger 750,000, and Play the Organ 1,000,000. The value is stored in end-of-ball bonus. A tilt loses it.
If the multiball ends before the left-ramp Jackpot, shoot the Crypt or center spinner within 12 seconds to restart it.
Alternative route: Creature Features and Frenzies
Use this plan when the Tombstone or Crypt shot is unreliable.
- Use a spinner to light the Six-ball play starts. Each scoop scores 1,000,000 times the balls in play. It ends when one ball remains.. Lock a feature that matches the safe shots. Shoot the scoop.
- Use Spinner turns score during 25 seconds. A full right orbit can register both spinners. The 25th turn awards 25,000,000. when the right orbit is safe. Make 25 spinner turns in 25 seconds.
- Use Each target hit raises the value. The bank resets during the timed mode. when the center bank is safe. Hit the resetting drops during 25 seconds.
- Use Each Crypt shot scores 10,000,000 and resets the timer. The final T scores 25,000,000 and ends the mode. only when the upper-right flipper can loop the Crypt. Keep the four-second timer alive and finish CRYPT.
- Use The left kickback stays lit for the rest of the ball. before a long ball.
- Shoot the right ramp to light and start the highest available Living Dead scores 250,000 per switch, Chainsaw 500,000, Grave Digger 750,000, and Play the Organ 1,000,000. The value is stored in end-of-ball bonus. A tilt loses it.. Rip spinners. Do not tilt away the stored bonus.
Need to know
- Main route
- Use the Electric Chair scoop for Creature Features.
- Long goal
- Start all 12 Creature Features.
- Safer fallback
- Creature Features and Frenzies: Use this plan when the Tombstone or Crypt shot is unreliable.