Teenage Mutant Ninja Turtles pinball rules and strategy

The Strategy

Teenage Mutant Ninja Turtles begins with a Turtle choice; choose Raphael because Start Episode is already lit at the Pizza Parlor. Hit the LAIR target four times quickly to light Training, then shoot the Pizza Parlor to start Pizza-O-Meter and lock the first ball. Complete LAIR again to light 2x at the center target, collect a second Pizza Parlor lock, then shoot the center target before the third Pizza Parlor shot starts Ninja Pizza Multiball. During Multiball, hit three yellow shots and one flashing colored Turtle shot to finish the Episode. Defeat six Foot Soldiers, shoot the upper loop for Mondo Jackpot, then shoot the LAIR lane for Jackpoto Grande.

The goal

Use Start Episode is lit on ball one. His skill shot is the left ramp. and the Pizza Parlor for an Pizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle., three Pizza Parlor locks for multiball, and LAIR for The center target starts 30 seconds of 2x playfield. Center-target hits add 5 seconds while it runs..

  1. How to start a mode

    Choose Start Episode is lit on ball one. His skill shot is the left ramp., shoot the left-ramp skill shot, then shoot the lit Pizza Parlor to start an Pizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle..

    Recommended mode: Raphael's opening Episode

    Choose Start Episode is lit on ball one. His skill shot is the left ramp. because Start Pizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle. is already lit on ball one and his skill shot is the left ramp.

    How to play it

    Make the required yellow shots, then shoot any flashing colored Turtle shot to complete the Pizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle..

  2. Start Ninja Pizza Multiball

    During single-ball play, shoot the Pizza Parlor three times. Each shot locks a ball, and the third lock starts Lit Foot shots qualify the upper-loop Mondo Jackpot. The multiball ends when only one ball remains..

  3. Start 2x playfield scoring

    Complete LAIR once, start an Pizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle. so LAIR can light again, then complete LAIR a second time. Hit the center target to start 2x playfield scoring.

Alternative route: Turtle Power

Use this when the right-ramp Shoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot. is safer than the Pizza Parlor.

  1. Shoot the right ramp four times to start Turtle Power.
Need to know
Main route
Choose Start Episode is lit on ball one. His skill shot is the left ramp..
Long goal
Play four Episodes.
Safer fallback
Battle Again is lit on ball one and five Pizza Slices are awarded. Battle Again saves one lit outlane drain. safety line: Use this plan when the Pizza Parlor skill shot is reliable or an outlane save is more valuable than an immediate Pizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle..

Machine setup

  • Check Standard, Competition, Cooperation, or Impossible Play settings and any Extra Ball conversion.
  • Test Pizza Parlor, LAIR, upper loop, ramps, and center target.
Sources and references8 source links and outbound references.
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Playbooks

Teenage Mutant Ninja Turtles playfield

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