The Munsters pinball rules and strategy
The Strategy
The Munsters advances five Family Members toward Munster Madness; Lily can run with other features. Hit Herman to start the hurry-up, hit him again to capture the ball, then hit the captive ball for three-ball Herman Multiball (a miss starts two-ball). Complete L-I-L-Y during Multiball; each completed Family Member lights Kitty, whose hits advance timed playfield scoring from 2x to 3x to 6x.
The goal
Use red ramps for Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter., Herman for multiball, and A timed playfield multiplier. Kitty hits advance it from 2x to 3x to 6x and reset its timer. for playfield X; use Raven when the left ramp is safer.
How to start a mode
Shoot the lit red ramps to spell S-P-O-T. When Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter. rises, hit it to start the character mode.
Recommended mode: Spot
Choose it when the red ramps and Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter. return are controlled.
How to play it
Hit raised Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter. four times during the timed mode. The fourth hit lights a stored Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter. Super.
Start Herman Multiball
Hit Herman to start the hurry-up, then hit him again to collect it and capture the ball. Hit the captured ball to start the three-ball version; a miss starts two-ball play.
Start Kitty playfield X
Complete a character to light A timed playfield multiplier. Kitty hits advance it from 2x to 3x to 6x and reset its timer., then hit A timed playfield multiplier. Kitty hits advance it from 2x to 3x to 6x and reset its timer. twice more to reach 6x playfield scoring.
Alternative route: Raven Multiball
Use this when the left ramp is safer than Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter..
- Complete another character level. After its mode ends, shoot the left ramp to collect the A stored step earned from another completed character level. The left ramp collects it.. Repeat this earn-and-left-ramp cycle three times to start Raven Multiball.
Need to know
- Main route
- Time out unsafe Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter. shots.
- Long goal
- Complete one level for all five characters.
- Safer fallback
- Herman, Complete L-I-L-Y before the bank progress resets. Switches then score frenzy points; Lily hits raise their value., and Raven first: Use this plan when direct Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter. returns head toward the center drain.
Sources and references11 references11 source links and outbound references.
- PinballCards
- Pinball Rulesheets
- Kineticist The Munsters tournament strategy
- Eric Stone The Munsters tournament tutorial
- The Munsters current code history
- Raymond Davidson at Stern Pro Circuit Finals 2018-2019 — Round 2
- Drop catch technique reference
- Drop catch technique reference
- Raven transfer technique reference
- Physical caution reference
- Physical caution reference