The Munsters pinball rules and strategy

The Strategy

The Munsters advances five Family Members toward Munster Madness; Lily can run with other features. Hit Herman to start the hurry-up, hit him again to capture the ball, then hit the captive ball for three-ball Herman Multiball (a miss starts two-ball). Complete L-I-L-Y during Multiball; each completed Family Member lights Kitty, whose hits advance timed playfield scoring from 2x to 3x to 6x.

The goal

Use red ramps for Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter., Herman for multiball, and A timed playfield multiplier. Kitty hits advance it from 2x to 3x to 6x and reset its timer. for playfield X; use Raven when the left ramp is safer.

  1. How to start a mode

    Shoot the lit red ramps to spell S-P-O-T. When Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter. rises, hit it to start the character mode.

    Recommended mode: Spot

    Choose it when the red ramps and Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter. return are controlled.

    How to play it

    Hit raised Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter. four times during the timed mode. The fourth hit lights a stored Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter. Super.

  2. Start Herman Multiball

    Hit Herman to start the hurry-up, then hit him again to collect it and capture the ball. Hit the captured ball to start the three-ball version; a miss starts two-ball play.

  3. Start Kitty playfield X

    Complete a character to light A timed playfield multiplier. Kitty hits advance it from 2x to 3x to 6x and reset its timer., then hit A timed playfield multiplier. Kitty hits advance it from 2x to 3x to 6x and reset its timer. twice more to reach 6x playfield scoring.

Alternative route: Raven Multiball

Use this when the left ramp is safer than Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter..

  1. Complete another character level. After its mode ends, shoot the left ramp to collect the A stored step earned from another completed character level. The left ramp collects it.. Repeat this earn-and-left-ramp cycle three times to start Raven Multiball.
Need to know
Main route
Time out unsafe Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter. shots.
Long goal
Complete one level for all five characters.
Safer fallback
Herman, Complete L-I-L-Y before the bank progress resets. Switches then score frenzy points; Lily hits raise their value., and Raven first: Use this plan when direct Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter. returns head toward the center drain.

Machine setup

  • Confirm Stern The Munsters code and edition before relying on exact values or timers.
  • Test the Spot target, Herman, DRAGULA, both ramps, and scoop kickouts.
Sources and references11 source links and outbound references.
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Playbooks

The Munsters playfield

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