The Uncanny X-Men pinball rules and strategy

The Strategy

The Uncanny X-Men has three separate paths: Missions lead to Future perks, Giant Sentinel hits start Sentinel Multiball, and city-shot progress starts Save the City. Make one white major shot for the first Mission (up to four later), shoot blue Midtown or Subway, select Sentinel Facility Raid with the flippers, then press the action button. Complete eight moving lit shots; Escape Nimrod then starts when no Multiball is running. Shoot its three red shots, then shoot Midtown or Subway within 10 seconds. Separately, hit the Giant Sentinel six times for the first Multiball. During single-ball play, hit each of the six city shots three times, then shoot yellow Midtown or Subway when no other mode is running to start Save the City.

The goal

Use white shots and a blue start for Sentinel Facility Raid, the Giant Sentinel for multiball, or the six city shots for Save the City.

  1. How to start a mode

    Make the required white major shots, then shoot a blue-strobing Midtown or Shows Subway right loop on the The Uncanny X-Men playfield. The right-center loop can start missions and complete future modes. start. Use the flippers and action button to choose Sentinel Facility Raid.

    Recommended mode: Sentinel Facility Raid

    Choose it because its completed shots and Escape Nimrod add Sentinel defeats toward Berserker Multiball.

    How to play it

    Follow the moving lit shots from left to right. After the mission, make three red shots and then shoot Midtown or Shows Subway right loop on the The Uncanny X-Men playfield. The right-center loop can start missions and complete future modes. within 10 seconds to escape Nimrod.

  2. Start Sentinel Multiball

    Hit the Giant Sentinel three times to raise it. Keep hitting it until its mouth opens, then hit the open mouth to start The first start needs six direct Sentinel hits. Prepare it during the opening ball save instead of starting it immediately..

Alternative route: Save the City Multiball

Use this when the six city shots are close to complete.

  1. Make the Shows X-Jet orbit on the The Uncanny X-Men playfield. The left orbit feeds the Danger Room and collects city or Berserker supers., Downtown, Uptown, Midtown, Shows Subway right loop on the The Uncanny X-Men playfield. The right-center loop can start missions and complete future modes., and Highway shots three times each, then start Save the City at the yellow Midtown or Shows Subway shot on the The Uncanny X-Men playfield. Start Save the City at the yellow Midtown or Subway shot..
Need to know
Main route
Take the Uptown skill shot, prepare The first start needs six direct Sentinel hits. Prepare it during the opening ball save instead of starting it immediately., then choose Sentinel Facility Raid; its moving shots, Escape Nimrod, and The first start needs six direct Sentinel hits. Prepare it during the opening ball save instead of starting it immediately. build the 35 defeats that light Berserker Multiball.
Long goal
Complete all eight missions to light Save Senator Kelly at the Midtown and Subway shots.
Safer fallback
The first start needs six direct Sentinel hits. Prepare it during the opening ball save instead of starting it immediately. only: Use The first start needs six direct Sentinel hits. Prepare it during the opening ball save instead of starting it immediately. as the easy-access early scoring route when you are not continuing through Sentinel Facility Raid.

Machine setup

  • Save the City qualification advances only during single-ball play; it cannot advance or start during another Multiball.
  • Test Sentinel, Midtown, Danger Room, and X-Jet feeds.
Sources and references9 source links and outbound references.
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Playbooks

The Uncanny X-Men playfield

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