The Walking Dead Remastered pinball rules and strategy
The Strategy
In The Walking Dead Remastered, Walker-kill, Dead Feature, Supply, and Multiball progress advance separately. White-crosshair shots kill Walkers; every two kills light an inlane X for the next scored shot. Complete the left drop bank to light a Dead Feature and collect the Supply selected by the first drop hit. Start Barn at the left orbit, or collect First Aid, Weapons, and Food and complete the bank again for Blood Bath. Prison Multiball instead starts at the center Prison after spelling P-R-I-S-O-N, clearing the Prison Yard, and hitting the exposed Walker.
The goal
Knock down the Shows left drop bank on the The Walking Dead Remastered playfield. Use the left drop bank to qualify Riot and collect all three Supplies, then prepare Prison and Tower 2x. once and shoot the Shows left orbit on the The Walking Dead Remastered playfield. Complete the left drop bank to light Dead Features, then shoot the left orbit to start Barn. for Barn. Complete the bank again for each of the three Supplies needed for Each switch starts at 15,000 and adds to the jackpot. A bank clear collects the jackpot and raises switch value by 2,500. A full Supply set scores a Super Jackpot and adds a ball.. Alternatively, hit the center Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. until P-R-I-S-O-N is complete, clear the lit Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. Yard shots, then hit the exposed Walker to start Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. Multiball. Save Completing both stab targets lights Tower. A strong Riot/Tower shot starts about 30 seconds of 2x playfield scoring. and the inlane X for whichever scoring feature is running.
How to start a mode
Knock down all three Shows Supply drop bank on the The Walking Dead Remastered playfield. The three drop targets are on the left-middle side below the left ramp. once, then shoot the flashing Barn insert at the Shows left orbit on the The Walking Dead Remastered playfield. Complete the left drop bank to light Dead Features, then shoot the left orbit to start Barn..
Recommended mode: Barn
Choose it first because the same Shows left orbit on the The Walking Dead Remastered playfield. Complete the left drop bank to light Dead Features, then shoot the left orbit to start Barn. starts and scores the mode.
How to play it
Repeat the Shows left orbit on the The Walking Dead Remastered playfield. Complete the left drop bank to light Dead Features, then shoot the left orbit to start Barn.. The third Barn shot starts a Multi-Kill that remains available for the rest of the ball.
- The first bank completion lights the five The first mode needs one drop-bank completion. Later modes need two. On Competition Mode, Dead Features cannot light during multiball, but a running mode continues through it. start shots. A later The first mode needs one drop-bank completion. Later modes need two. On Competition Mode, Dead Features cannot light during multiball, but a running mode continues through it. normally needs two bank completions; Competition Mode needs one.
- The bank also collects whichever Supply was flashing when the first drop fell.
- When all three drops stand, wait for a Supply you are missing to flash, hit one drop to lock it, then knock down the other two. Collect First Aid, Weapons, and Food this way, then complete the bank once more to start Each switch starts at 15,000 and adds to the jackpot. A bank clear collects the jackpot and raises switch value by 2,500. A full Supply set scores a Super Jackpot and adds a ball..
- Do not lock a Supply you already collected. A duplicate makes you knock down all three Shows drop targets on the The Walking Dead Remastered playfield. While the launch ball save runs, attack the left drop targets. again before you can make progress toward a missing Supply.
- During Each switch starts at 15,000 and adds to the jackpot. A bank clear collects the jackpot and raises switch value by 2,500. A full Supply set scores a Super Jackpot and adds a ball., the first two bank completions each score a Jackpot and add a ball. Collect all three Supplies again for a Super Jackpot and another add-a-ball.
Start and score Prison Multiball
Hit the center Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. until P-R-I-S-O-N is complete, then clear the lit Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. Yard shots. Hit the exposed Walker when P-R-I-S-O-N is complete again to start Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. Multiball.
- The first five P-R-I-S-O-N letters are spotted on the first start, so three center Prison shots begin Clear the Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. Yard on default settings.
- During Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. Multiball, shoot a major shot for a Jackpot, then hit the exposed Walker to score another Jackpot and relight the major shots.
Use Tower 2x and the inlane X
Complete both stab targets beside the Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top., then make a strong Shows Riot/Tower shot on the The Walking Dead Remastered playfield. The Riot/Tower shot runs beside the Prison and can reach the upper Tower target. to start about 30 seconds of 2x playfield scoring.
- White-crosshair shots kill Walkers. Every two kills lights an inlane X for the next scored shot; keep killing Walkers without rolling through that inlane to raise the saved multiplier.
- Start Completing both stab targets lights Tower. A strong Riot/Tower shot starts about 30 seconds of 2x playfield scoring. while Barn, Each switch starts at 15,000 and adds to the jackpot. A bank clear collects the jackpot and raises switch value by 2,500. A full Supply set scores a Super Jackpot and adds a ball., or Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. is scoring, then roll through the lit X inlane before a valuable mode award or Jackpot.
Alternative route: CDC
Use this when the Shows Left ramp and CDC on the The Walking Dead Remastered playfield. The long left ramp begins on the left side beside the Supply drops. is the safest repeatable shot.
- Knock down the Shows left drop bank on the The Walking Dead Remastered playfield. Use the left drop bank to qualify Riot and collect all three Supplies, then prepare Prison and Tower 2x., then shoot the flashing Left-ramp shots add white arrows from left to right. Each white arrow scores 2.5 million and qualifies the two-shot left-ramp finish. insert at the Shows Left ramp and CDC on the The Walking Dead Remastered playfield. The long left ramp begins on the left side beside the Supply drops..
- Repeat the Shows Left ramp and CDC on the The Walking Dead Remastered playfield. The long left ramp begins on the left side beside the Supply drops. to build the mode value. Before time expires, shoot one of the other lit white arrows to begin the second phase.
- Shoot the lit white arrows, then shoot the Shows Left ramp and CDC on the The Walking Dead Remastered playfield. The long left ramp begins on the left side beside the Supply drops. twice to collect the current award and the accumulated Left-ramp shots add white arrows from left to right. Each white arrow scores 2.5 million and qualifies the two-shot left-ramp finish. total.
Need to know
- Main route
- Collect all three Supplies and ready Each switch starts at 15,000 and adds to the jackpot. A bank clear collects the jackpot and raises switch value by 2,500. A full Supply set scores a Super Jackpot and adds a ball., Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top., Completing both stab targets lights Tower. A strong Riot/Tower shot starts about 30 seconds of 2x playfield scoring., and a banked X.
- Long goal
- Make the required shots in six different objectives to earn six Multi-Kills and light all six yellow inserts, then shoot Shows Woodbury lane on the The Walking Dead Remastered playfield. Woodbury is the upper-right lane below the right ramp return. during single-ball play to start Horde.
- Safer fallback
- Barn beginner opener: Use this single-ball route while learning the multiball setup.