The Walking Dead pinball rules and strategy
The Strategy
The Walking Dead uses the three left drop targets to qualify Dead Features, collect Supplies, and start Blood Bath. Complete the bank once, then shoot the inner left loop to start Riot. When all three drops stand, wait for a missing Supply to flash, hit one drop to lock it, then finish the bank to collect it; locking a duplicate requires another full bank before a missing Supply can be chosen. Collect First Aid, Weapons, and Food, then complete the bank again to start Blood Bath. Complete the two Prison standups, then shoot the inner left loop into the Tower target for 30 seconds of 2x playfield scoring.
The goal
Use the left drop targets for Switch hits build the Riot value. Repeat the inner left loop to collect it. Riot is the best multiball mode because every moving ball builds the value. and This is a two-ball switch frenzy with a long ball save. Drop-bank completions raise and collect its Jackpot; the first two also add a ball., then use the Prison targets and Tower target for timed 2x playfield scoring.
How to start a mode
Complete the three left drop targets to light the Dead Features, then shoot the inner left loop to start Switch hits build the Riot value. Repeat the inner left loop to collect it. Riot is the best multiball mode because every moving ball builds the value..
Recommended mode: Riot
Choose it before multiball because every moving ball can build its switch value.
How to play it
Make switch hits to build the Switch hits build the Riot value. Repeat the inner left loop to collect it. Riot is the best multiball mode because every moving ball builds the value. value, then repeat the inner left loop to collect it.
Start and score Blood Bath
When all three left drop targets stand, hit one while an uncollected First Aid raises Prison Walker values. Weapons lights Crossbow. Food multiplies the next Well Walker hit. One full set qualifies Blood Bath. flashes, then finish the three-target bank to collect that First Aid raises Prison Walker values. Weapons lights Crossbow. Food multiplies the next Well Walker hit. One full set qualifies Blood Bath.. Collect First Aid, Weapons, and Food, then finish the bank once more to start This is a two-ball switch frenzy with a long ball save. Drop-bank completions raise and collect its Jackpot; the first two also add a ball.. During Multiball, each bank completion scores the Jackpot; the first two also add a ball. Collect all three Supplies again for a Super Jackpot and another add-a-ball.
Start 2x playfield scoring
Hit both standup targets beside the Prison to light 2x, then shoot the inner left loop into the upper Tower target to start timed 2x playfield scoring.
Need to know
- Main route
- Use the opening ball save on the left drop targets.
- Long goal
- Make each feature's required shots until every yellow Completing enough shots in a mode, multiball, or other feature lights one yellow shot insert. Lighting the full set qualifies Horde at Woodbury. insert is lit, then shoot Woodbury to start This begins as a two-ball multiball. Each advancing walker raises its shot from 1x to 4x, but reaching the player can end Horde and, on competition settings, the ball..
- Safer fallback
- Repeat the left ramp to build the red-arrow value. Make a red-arrow shot other than the left ramp, then return to the left ramp twice for the cashout. cashout: Use this plan when the drop bank is rejecting or the left ramp is the safest repeatable shot.
Sources and references9 references9 source links and outbound references.
- PinballCards
- Pinball Rulesheets
- Kineticist Walking Dead tournament strategy guide
- PAPA tutorial with Bowen Kerins
- Johannes Ostermeier at Bulls&Balls Midsommar 2018 5-Strike
- Prison from the left flipper technique reference
- Well Walker edge graze technique reference
- Moving-ball Riot shot technique reference
- Physical caution reference