Vagabond pinball rules and strategy
The Strategy
Work the ten rollover buttons until the center Vagabond drop target lights. Then hit the lit target for an extra ball. After it drops, use either side eject hole to raise it and rebuild the rollover progress. A lit side eject hole also awards an extra ball, and completing A-B-C-D is another extra-ball route. Confirm before play whether extra balls are allowed or converted.
The goal
Light the center Vagabond through the ten rollover buttons, knock it down for an extra ball, then use a side eject hole to raise it and repeat; take A-B-C-D and lit-eject awards when safely available.
On the plunge and safe returns, take missing A-B-C-D skill lanes and available rollover buttons without sacrificing control.
Keep working the ten rollover buttons until the center Vagabond drop target is lit for Extra Ball.
Hit the center target only after it is lit to collect the extra ball; an unlit knockdown spends the target without the award.
After the target drops, feed either side eject hole to raise it again; collect a lit eject-hole extra ball when that safe feed is available.
Rebuild the rollover progress and repeat the lit-target cycle while extra-ball awards still have value under the installed event rules.
Need to know
- Ten rollover buttons
- Working these buttons lights the center disappearing drop target for an extra-ball award.
- Center Vagabond
- Knocking down the center target while it is lit awards an extra ball.
- Side eject holes
- Either side eject raises a lowered center target; a lit eject also awards an extra ball.