Whirlwind pinball rules and strategy

The Strategy

In Whirlwind, complete the flashing compass directions to light two right-ramp locks, then shoot the left 3-Toll ramp to start Multiball. Repeat 3-Toll for rising Million Plus awards. When the lock route is difficult, qualify Quick Multiball and start it at the saucer under the right ramp.

The goal

Complete the compass directions, lock two balls at the right ramp, then start Multiball at the left 3-Toll ramp and repeat it for The value stays raised for the current multiball. The feature ends when one ball remains..

  1. Light the first lock

    Complete both targets for each flashing compass Complete both same-color shots. The side ramp spots one needed direction target.. The left 3-Toll ramp can spot one needed target.

  2. Lock two balls

    Shoot the right ramp when Lock is lit. Complete the next Complete both same-color shots. The side ramp spots one needed direction target. sequence, then shoot the right ramp again for the second lock.

  3. Start Multiball

    After two locks, shoot the left 3-Toll ramp to release the balls and start three-ball Multiball.

  4. Score Million Plus

    Repeat the left 3-Toll ramp during Multiball. The value stays raised for the current multiball. The feature ends when one ball remains. begins at 2,000,000 and rises by 1,000,000 after each collect.

Alternative route: Quick Multiball

Use this when regular Complete both same-color shots. The side ramp spots one needed direction target. and lock progress is difficult.

  1. Make consecutive right-ramp shots until the Tornado drop target rises with Light It has no rising Million-Plus value. It ends when the game returns to one ball., or select that award at the Super Cellar.
  2. Collect Light It has no rising Million-Plus value. It ends when the game returns to one ball., then shoot the cup under the right ramp to start two-ball It has no rising Million-Plus value. It ends when the game returns to one ball..
  3. Repeat the left 3-Toll ramp for 1,000,000 until one ball drains.
Need to know
Main route
Complete the compass directions.
Long goal
Collect all seven Super Cellar awards.
Safer fallback
It has no rising Million-Plus value. It ends when the game returns to one ball.: Use this plan when regular lock progress is difficult and It has no rising Million-Plus value. It ends when the game returns to one ball. is lit.

Machine setup

  • Confirm Williams Whirlwind code, ball count, lock rules, and award conversions.
  • Test both ramps, locks, Cellars, compass switches, and kickouts.
Sources and references11 source links and outbound references.
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Whirlwind playfield

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