24 pinball rules and strategy
The Strategy
In 24, three right-ramp locks start Suitcase Nuke, whose flashing major shots build the value before left-ramp Super Jackpots. Use the left ramp to light the locks, take all three at the right ramp, then raise the Suitcase value before opening, relocking, and collecting the Supers.
The goal
Shoot the left ramp to light three Suitcase locks, then shoot the right ramp three times to start Suitcase Nuke Multiball. Build the Super at flashing major shots and collect it at the left ramp.
Start Suitcase Nuke Multiball
Shoot the left ramp to light the Suitcase locks. Shoot the right ramp three times to lock three balls and start Suitcase Nuke Multiball.
Build the Suitcase Super
During Multiball, shoot flashing major shots to score Jackpots and raise the Suitcase Super value.
Collect the Supers
Shoot the left ramp to open the suitcase, then shoot the right ramp to relock the active balls. Shoot the left ramp for the Super Jackpot and two more Supers.
Alternative route: Sniper Multiball
Use this when the orbit and pop-bumper feed are safer than the ramps.
- Feed the pop bumpers until the Sniper hurry-up starts, then hit the Sniper target before the timer expires to start two-ball Sniper Multiball.
Need to know
- Suitcase Nuke Multiball
- The left ramp lights suitcase locks and the right ramp collects them; three locks start Multiball.
- Suitcase Super
- Build its value at flashing shots, open the suitcase at the left ramp, then relock the active balls to light the left-ramp Super Jackpot.
- Safe House route
- Drop-target and scoop progress builds a hurry-up that starts Terrorist Multiball when collected.
Completing Suitcase Nuke, Safe House, Sniper Multiball, and all six scenes qualifies Save the President in 24. Lead with Suitcase Nuke because its left-ramp qualification and right-ramp locks create a defined Jackpot and Super cycle; use Safe House or Sniper when either is already close.
The goal
Shoot the left ramp to light Suitcase Nuke locks, collect them at the right ramp, build value at flashing major shots, then open the suitcase, re-lock the balls, and repeat left-ramp Supers.
- Use the opening save to test both ramps, the drop bank, scoop eject, and pop-bumper exit.
- Shoot the left ramp to light Suitcase locks.
First Suitcase start machine settings
- One left ramp lights all three locks on default settings. Later starts need another left-ramp qualification before each right-ramp lock.: One left ramp lights all three locks on default settings. Later starts need another left-ramp qualification before each right-ramp lock.
- Shoot the right ramp to lock three balls and start Suitcase Nuke Multiball.
- Shoot any flashing major shot repeatedly to score Jackpots and build the Suitcase Super value.
Shoot any flashing major shot repeatedly to score Jackpot…
- Jackpot lamps stay flashing after a collect; the six shots are value builders, not a six-shot completion checklist.
- Shoot the left ramp to open the suitcase, then relock the active balls at the right ramp. The second relock lights the Super if only two balls remain; otherwise relock all three.
- Shoot the left ramp for the Super Jackpot and an added ball, then shoot it twice more for two additional Supers.
Shoot the left ramp for the Super Jackpot and an added ba…
- After the third Super, collect six flashing Victory Laps, then shoot the right-ramp suitcase for the Nuke Jackpot.
Builds toward: Save the President
- Start and end Suitcase Nuke, Safe House, and Sniper Multiball once each.
- Shoot the flashing left ramp to start Save the President.
- During Save the President, make every required major shot twice, then follow the lit final collect.