3 Coins pinball rules and strategy
Strategy summary
The goal
Complete A–K–Q–J–10 in order to light a coin. Two coins qualify the bottom lanes for Special; three qualify the moving target. A lit Special awards one replay.
Light a coin: Roll over the lit card buttons to complete A–K–Q–J–10 in that order. The five card buttons sit across the middle playfield below the moving target. Each completed sequence lights one of the three coin lamps above the flippers.
Collect a lane Special: Complete the card sequence twice to light two coins. The bottom left and right rollover lanes then light alternately for Special. Pass through whichever lane has its Special light on to score one replay.
Collect the target Special: Complete the card sequence a third time to light three coins. Hit the moving target in the horizontal slot between the pop-bumper groups while Special is lit to score one replay.
Need to know
- Version
- These instructions cover the 1962 replay game 3 Coins. Jolly Jokers rules are not covered.
- Ball count
- The game can be set for three or five balls; check the fitted card.
- Tilt penalty
- A tilt voids the game’s score.