AC/DC pinball rules and strategy
The Strategy
AC/DC's modes are Songs. Choose one before plunging; it stays active through Multiball, and its points build a Song Jackpot. That lets Hells Bells, Jam Jackpots, and the bell multiplier score together, but the uncollected Song Jackpot is lost when the ball drains.
The goal
Before plunging, choose Bell hits light the five major shots. Song points also build the Song Jackpot.. Repeat either ramp until Ramp shots score jackpots. Hit all five major shots to add a ball. flashes at the Shows Right ramp and cannon feed on the AC/DC playfield. When the Song Jackpot can decide the group, collect it while lit: shoot the right ramp to load the cannon, then press FIRE to hit its indicated target. If Song Jackpot is not ready, complete the remaining F-I-R-E sets shown in Instant Info., start it there, shoot ramps for Jackpots, and use Shows Bell shot on the AC/DC playfield. Choose Hells Bells, backhand the safer ramp to start Jam Multiball, use the bell for 2x or 3x playfield scoring, then cash a large Song Jackpot. hits for 2x or 3x playfield scoring.
How to start a mode
Choose Bell hits light the five major shots. Song points also build the Song Jackpot. before plunging. Keep it running while you build and play Ramp shots score jackpots. Hit all five major shots to add a ball..
Recommended mode: Hells Bells
It has a clear scoring loop: Shows Bell shot on the AC/DC playfield. Choose Hells Bells, backhand the safer ramp to start Jam Multiball, use the bell for 2x or 3x playfield scoring, then cash a large Song Jackpot. hits light the five major shots, and every song shot adds to the Mode points build its value. A drain removes the uncollected value..
How to play it
Hit the Shows Bell shot on the AC/DC playfield. Choose Hells Bells, backhand the safer ramp to start Jam Multiball, use the bell for 2x or 3x playfield scoring, then cash a large Song Jackpot. to light the five major arrows. Shoot the left loop, Shows Left ramp on the AC/DC playfield. Choose Rock N Roll Train, then backhand the left ramp to score the mode and light Jam Multiball., Shows Bell shot on the AC/DC playfield. Choose Hells Bells, backhand the safer ramp to start Jam Multiball, use the bell for 2x or 3x playfield scoring, then cash a large Song Jackpot., Shows Right ramp and cannon feed on the AC/DC playfield. When the Song Jackpot can decide the group, collect it while lit: shoot the right ramp to load the cannon, then press FIRE to hit its indicated target. If Song Jackpot is not ready, complete the remaining F-I-R-E sets shown in Instant Info., or right loop while its arrow is lit to score song points and raise the Mode points build its value. A drain removes the uncollected value..
Build and start Jam Multiball
Repeat either ramp until the Jam insert flashes at the Shows Right ramp and cannon feed on the AC/DC playfield. When the Song Jackpot can decide the group, collect it while lit: shoot the right ramp to load the cannon, then press FIRE to hit its indicated target. If Song Jackpot is not ready, complete the remaining F-I-R-E sets shown in Instant Info., then shoot the Shows Right ramp and cannon feed on the AC/DC playfield. When the Song Jackpot can decide the group, collect it while lit: shoot the right ramp to load the cannon, then press FIRE to hit its indicated target. If Song Jackpot is not ready, complete the remaining F-I-R-E sets shown in Instant Info. to start Ramp shots score jackpots. Hit all five major shots to add a ball.. During Multiball, shoot either ramp for Jackpots.
Use the bell for 2x or 3x
During Ramp shots score jackpots. Hit all five major shots to add a ball., hit the Shows Bell shot on the AC/DC playfield. Choose Hells Bells, backhand the safer ramp to start Jam Multiball, use the bell for 2x or 3x playfield scoring, then cash a large Song Jackpot. three times to start 20 seconds of 2x playfield scoring. Hit it three more times while 2x is running to start 20 seconds of 3x. Further Shows Bell shot on the AC/DC playfield. Choose Hells Bells, backhand the safer ramp to start Jam Multiball, use the bell for 2x or 3x playfield scoring, then cash a large Song Jackpot. hits refresh the active multiplier timer to 20 seconds.
Alternative route: Rock N Roll Train
Choose this before plunging when the left-ramp return is more reliable than the Shows Bell shot on the AC/DC playfield. Choose Hells Bells, backhand the safer ramp to start Jam Multiball, use the bell for 2x or 3x playfield scoring, then cash a large Song Jackpot..
- Choose Left-ramp hits light the five major song shots. before plunging. Repeat the Shows Left ramp on the AC/DC playfield. Choose Rock N Roll Train, then backhand the left ramp to score the mode and light Jam Multiball. until Ramp shots score jackpots. Hit all five major shots to add a ball. flashes at the Shows Right ramp and cannon feed on the AC/DC playfield. When the Song Jackpot can decide the group, collect it while lit: shoot the right ramp to load the cannon, then press FIRE to hit its indicated target. If Song Jackpot is not ready, complete the remaining F-I-R-E sets shown in Instant Info., then shoot that ramp to start it.
Need to know
- Song and Multiball
- Bell hits light the five major shots. Song points also build the Song Jackpot. continues during Ramp shots score jackpots. Hit all five major shots to add a ball., carries between balls, and ends only when you change songs.
- Collect the Song Jackpot
- When Mode points build its value. A drain removes the uncollected value. is ready, shoot the lit Shows Right ramp and cannon feed on the AC/DC playfield. When the Song Jackpot can decide the group, collect it while lit: shoot the right ramp to load the cannon, then press FIRE to hit its indicated target. If Song Jackpot is not ready, complete the remaining F-I-R-E sets shown in Instant Info. to load the cannon, then press FIRE to hit its indicated target. If it is not ready, complete the remaining Shows F-I-R-E lanes on the AC/DC playfield. When the Song Jackpot can decide the group, collect it while lit: shoot the right ramp to load the cannon, then press FIRE to hit its indicated target. If Song Jackpot is not ready, complete the remaining F-I-R-E sets shown in Instant Info. sets shown in Instant Info. A drain removes the uncollected value.
- Add-a-ball
- During Ramp shots score jackpots. Hit all five major shots to add a ball., shoot the left loop, Shows Left ramp on the AC/DC playfield. Choose Rock N Roll Train, then backhand the left ramp to score the mode and light Jam Multiball., Shows Bell shot on the AC/DC playfield. Choose Hells Bells, backhand the safer ramp to start Jam Multiball, use the bell for 2x or 3x playfield scoring, then cash a large Song Jackpot., Shows Right ramp and cannon feed on the AC/DC playfield. When the Song Jackpot can decide the group, collect it while lit: shoot the right ramp to load the cannon, then press FIRE to hit its indicated target. If Song Jackpot is not ready, complete the remaining F-I-R-E sets shown in Instant Info., and right loop. With a During multiball, it spots one major shot toward add-a-ball. available and one add-a-ball shot remaining, press FIRE to spend the pass.
AC/DC's Songs stay active through Multiball, their scoring builds a Song Jackpot, and bell hits can multiply the entire stack. Choose Hells Bells, start Jam Multiball from the safer ramp, then use the bell for 2x or 3x. Collect the built Song Jackpot before the ball drains.
The goal
Choose Bell hits light the five major shots. Song points also build the Song Jackpot., Shoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot. the safer ramp to start Ramp shots score jackpots. Hit all five major shots to add a ball., use the Shows Bell shot on the AC/DC playfield. Choose Hells Bells, backhand the safer ramp to start Jam Multiball, use the bell for 2x or 3x playfield scoring, then cash a large Song Jackpot. for 2x or 3x playfield scoring, then cash a large Mode points build its value. A drain removes the uncollected value..
- Choose Bell hits light the five major shots. Song points also build the Song Jackpot.. Take the flashing Shows A-X-E skill-shot lanes on the AC/DC playfield. Choose Hells Bells. Take the flashing A-X-E lane skill shot for a VIP Pass. skill shot for a During multiball, it spots one major shot toward add-a-ball..
Hells Bells and VIP Pass rules
- Bell hits light the five major shots. Song points also build the Song Jackpot.: Shows Bell shot on the AC/DC playfield. Choose Hells Bells, backhand the safer ramp to start Jam Multiball, use the bell for 2x or 3x playfield scoring, then cash a large Song Jackpot. hits light the five major shots. Song points also build the Mode points build its value. A drain removes the uncollected value..
- During multiball, it spots one major shot toward add-a-ball.: During multiball, it spots one major shot toward add-a-ball.
- Shoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot. the safer ramp until Ramp shots score jackpots. Hit all five major shots to add a ball. is lit at the Shows Right ramp and cannon feed on the AC/DC playfield. When the Song Jackpot can decide the group, collect it while lit: shoot the right ramp to load the cannon, then press FIRE to hit its indicated target. If Song Jackpot is not ready, complete the remaining F-I-R-E sets shown in Instant Info..
- Start Ramp shots score jackpots. Hit all five major shots to add a ball.. Hit ramps for jackpots.
Jam Multiball scoring and timing
- Ramp shots score jackpots. Hit all five major shots to add a ball.: Ramp shots score jackpots. Hit all five major shots to add a ball.
- Bell hits light the five major shots. Song points also build the Song Jackpot. continues through Multiball with no timer. Its mode points keep building the Mode points build its value. A drain removes the uncollected value..
- Hit the Shows Bell shot on the AC/DC playfield. Choose Hells Bells, backhand the safer ramp to start Jam Multiball, use the bell for 2x or 3x playfield scoring, then cash a large Song Jackpot. three times for 20 seconds of 2x playfield scoring, then hit it three more times during 2x for 20 seconds of 3x. Further Shows Bell shot on the AC/DC playfield. Choose Hells Bells, backhand the safer ramp to start Jam Multiball, use the bell for 2x or 3x playfield scoring, then cash a large Song Jackpot. hits refresh the active multiplier timer to 20 seconds.
- During multiball, with a During multiball, it spots one major shot toward add-a-ball. available and one add-a-ball shot remaining, press FIRE to spend the pass.
- When the Mode points build its value. A drain removes the uncollected value. can decide the group, collect it while lit: shoot the Shows Right ramp and cannon feed on the AC/DC playfield. When the Song Jackpot can decide the group, collect it while lit: shoot the right ramp to load the cannon, then press FIRE to hit its indicated target. If Song Jackpot is not ready, complete the remaining F-I-R-E sets shown in Instant Info. to load the cannon, then press FIRE to hit its indicated target. If Mode points build its value. A drain removes the uncollected value. is not ready, complete the remaining Shows F-I-R-E lanes on the AC/DC playfield. When the Song Jackpot can decide the group, collect it while lit: shoot the right ramp to load the cannon, then press FIRE to hit its indicated target. If Song Jackpot is not ready, complete the remaining F-I-R-E sets shown in Instant Info. sets shown in Instant Info.
Song Jackpot scoring details
- Mode points build its value. A drain removes the uncollected value.: Mode points build its value. A drain removes the uncollected value.
- Pass the collect only when the ramps are controlled and another 2x or 3x Jam window can justify losing the stored value.
Builds toward: Encore (wizard)
- Change songs until all 12 songs are complete.
- Change the song one more time to start Encore.