Airborne Avenger pinball rules and strategy
Strategy summary
The goal
Use the labeled lanes, kickers, numbered targets and captive-ball target to build bonus, light the spinner, open the gate, spell AIRBORNE AVENGER and light Special.
Double Bonus and A-B-C collect: Light A, B and C at their labeled lanes or kickers to earn Double Bonus. Shoot the left eject pocket to collect 2,000 points and two bonus advances for each lit letter; collected letters turn off.
Spinner: Hit numbered target 2 at the upper left or captive-ball target 4 to light the spinner for 1,000 per spin instead of 100. A shot into the left eject pocket turns the spinner light off.
Gate and Special: Hit target 1 at the lower left or target 3 at the upper right to open the gate until a pass-through or drain. Light targets 1 through 4 on one ball to light Special, then roll through its lit location.
AIRBORNE AVENGER: Advance the letters at the letter-advance kickers, ball lanes and triple-letter roll-through. Complete the title to collect the installed game's Extra Ball or 20,000-point award.
Need to know
- Operator-set awards
- Completing AIRBORNE AVENGER awards either an Extra Ball or 20,000 points. Special can award points, a replay or an Extra Ball, depending on settings.
- Moving lights
- Any 50-point switch changes the lit top-center lane. Slingshots and 50-point switches move the lit Special between its three rollover locations.