Airborne Avenger pinball rules and strategy

Strategy summary

The goal

Use the labeled lanes, kickers, numbered targets and captive-ball target to build bonus, light the spinner, open the gate, spell AIRBORNE AVENGER and light Special.

  1. Double Bonus and A-B-C collect: Light A, B and C at their labeled lanes or kickers to earn Double Bonus. Shoot the left eject pocket to collect 2,000 points and two bonus advances for each lit letter; collected letters turn off.

  2. Spinner: Hit numbered target 2 at the upper left or captive-ball target 4 to light the spinner for 1,000 per spin instead of 100. A shot into the left eject pocket turns the spinner light off.

  3. Gate and Special: Hit target 1 at the lower left or target 3 at the upper right to open the gate until a pass-through or drain. Light targets 1 through 4 on one ball to light Special, then roll through its lit location.

  4. AIRBORNE AVENGER: Advance the letters at the letter-advance kickers, ball lanes and triple-letter roll-through. Complete the title to collect the installed game's Extra Ball or 20,000-point award.

Need to know
Operator-set awards
Completing AIRBORNE AVENGER awards either an Extra Ball or 20,000 points. Special can award points, a replay or an Extra Ball, depending on settings.
Moving lights
Any 50-point switch changes the lit top-center lane. Slingshots and 50-point switches move the lit Special between its three rollover locations.
Sources and references2 source links and outbound references.
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Playbooks

Airborne Avenger playfield

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