Alice Cooper's Nightmare Castle pinball rules and strategy

The Strategy

Alice Cooper's Nightmare Castle begins by letting you choose a monster Battle. Hit the center Monster Select targets until Pit Creature is selected. During the skill-shot window, shoot the Crypt to lock a ball and light Secret Passage, then shoot the inner loop to start the Battle. Find the Pit Creature in one of the three scoops, hide the ball in orbits or scoops for 15 seconds, then hit the Monster Select targets to defeat it. Shoot the Crypt again to start Crypt Multiball, and collect the lit left-standup hurry-up when the following Frenzy ends.

The goal

Select The creature hides in one of the three scoops. After you find it, a 15-second hide timer starts., use the Crypt skill shot for a lock, then use the inner loop for the battle and the Crypt for its multiball.

  1. How to start a mode

    Hit the center Monster Select targets until The creature hides in one of the three scoops. After you find it, a 15-second hide timer starts. is selected. During the skill-shot window, shoot the Crypt to light When lit, the inner loop skips the room map and starts the selected battle., then shoot the inner loop to start The creature hides in one of the three scoops. After you find it, a 15-second hide timer starts..

    Recommended mode: Pit Creature

    Choose it when the three scoops and inner loop are reliable.

    How to play it

    Shoot the flashing Mystery scoop, center scoop, or Crypt until you find the creature. During its 15-second hiding phase, shoot an orbit or scoop; when the timer reaches zero, hit the center Monster Select targets.

  2. Start Crypt Multiball

    The Crypt Super Skill Shot locks one ball. While that ball is still held, shoot the Crypt again to start The three scoops score jackpots. After all three, hit the right X standup to relight them as Super Jackpots. It can stack with any monster battle..

Alternative route: Vampire

Use this when the upper eyes target is safer than the three The creature hides in one of the three scoops. After you find it, a 15-second hide timer starts. scoops.

  1. Use The center targets change the selected monster. The first navigation orbit locks that choice for the current battle. to choose Three stakes defeat it. The upper eyes target scores a stake. Five ramp shots light the center Monster Select targets to score one stake instead., light When lit, the inner loop skips the room map and starts the selected battle. with the Crypt Super Skill Shot, then shoot the inner loop to start the battle.
  2. Hit the upper-playfield eyes target three times.
Need to know
Main route
Select The creature hides in one of the three scoops. After you find it, a 15-second hide timer starts..
Long goal
Battle all eight selected monsters and Frankenstein.
Safer fallback
Three stakes defeat it. The upper eyes target scores a stake. Five ramp shots light the center Monster Select targets to score one stake instead.: Use this plan when the upper eyes target is safer than the three The creature hides in one of the three scoops. After you find it, a 15-second hide timer starts. scoops.

Machine setup

  • Check whether Competition Mode changes monster selection, skill-shot awards, or Mystery order.
Sources and references11 source links and outbound references.
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Alice Cooper's Nightmare Castle playfield

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