Alice Goes to Wonderland pinball rules and strategy
Strategy summary
Early code. Rules may change.
The goal
Eight task lights around Alice track each level. Finish the matching playfield features to advance; the castle and tea table also offer timed scoring. Later levels require more shots, and Level 3 requires a fixed task order.
Levels and task lights
Complete all eight task lights around Alice to advance. In Levels 1 and 2, work on tasks in any order and shoot their blinking lights. Completing either level briefly disables the flippers, preserves your remaining balls, and awards an extra ball.
Caterpillar Advice
Hit the three Caterpillar targets on the left to finish this task in Level 1 or Level 2. The completed task lights its matching symbol around Alice.
Potion Bottle
Roll past the Potion Bottle on the left twice in Level 1, or six times in Level 2, to finish the grow task.
Queen’s Castle
Shoot the left Queen’s Castle ramp to complete its task lights and start a 30-second countdown. Repeat that ramp during the countdown for 100,000 points per shot in Level 1 or 1,000,000 in Level 2.
Keys
Roll through all three key lanes above the mushroom bumpers to collect the three keys. Collecting all three finishes this task in Level 1 or Level 2.
Mad Hatter’s Tea Party
Circle the upper-right tea table four times in Level 1, or nine times in Level 2, to finish the task and start 30 seconds. During that countdown, shoot under the table for 100,000 points in Level 1 or 1,000,000 in Level 2.
Cheshire Cat Directions
Shoot through the forest path on the right twice in Level 1, or five times in Level 2, to finish the Cheshire Cat task.
Cookie
Roll past the Cookie on the right twice in Level 1, or six times in Level 2, to finish the shrink task.
White Rabbit
Roll through the right-side White Rabbit lane twice in Level 1, or five times in Level 2, to finish this task.
Ramp streaks — firmware 1.1.5
Make six consecutive Queen’s Card Ramp shots for 1,000,000 points, or three consecutive Cheshire Cat Ramp shots for 2,000,000. These are separate streak awards from the level tasks. The older repeated ramp-score doubling has been removed.
Mushroom bumpers — firmware 1.1.5
The mushroom counter resets each ball. Reach 51 hits for an immediate 500,000 points, or 101 hits for an immediate 1,000,000. Bumper hits also build end-of-ball bonus; the million-point award is not paid again in bonus.
Need to know
- Level 3 order
- Complete White Rabbit, Keys, Potion Bottle, Cookie, Caterpillar Advice, Cheshire Cat Directions, Mad Hatter’s Tea Party, then Queen’s Castle. Follow the chasing task lights; firmware 1.1.5 also blinks the active central task symbol.
- Extra balls
- Extra balls are awarded at 200,000, 1,000,000 and 5,000,000 points, as well as for completing Levels 1 and 2.
- Machine and software
- For Wonderland Amusements’ home machine. Firmware 1.1.5 changed ramp and mushroom scoring; earlier software can behave differently. Check your version under Settings → About Device.