Alien begins with a choice between the Alien and Aliens mission sets; choose Alien for the Derelict Ship route. Shoot the Air Lock to start Derelict Ship. Hit the Xenomorph targets until the fifth hit starts Ambush Multiball, and build 500 ammo with playfield switches without shooting the lit Vent 1. After Ambush starts, shoot Vent 1 to add Sentry Guns and double the Multiball Jackpots. Complete D-R-O-P at the left ramp and S-H-I-P at the right ramp to start 20 seconds of 2x playfield scoring.
The goal
Use the Air Lock for Destroy 12 eggs. Shoot a lit Vent. Then shoot the Air Lock to win the mission.Derelict ShipDestroy 12 eggs. Shoot a lit Vent. Then shoot the Air Lock to win the mission., five Xenomorph hits for The first start needs five Xenomorph hits. The last hit starts the multiball.Ambush MultiballThe first start needs five Xenomorph hits. The last hit starts the multiball., and the D-R-O-P and S-H-I-P ramps for 2x scoring.
How to start a mode
Shoot the Air Lock to start Destroy 12 eggs. Shoot a lit Vent. Then shoot the Air Lock to win the mission.Derelict ShipDestroy 12 eggs. Shoot a lit Vent. Then shoot the Air Lock to win the mission..
Recommended mode: Derelict Ship
Choose it for a direct Air Lock start and a visible egg, Vent, and Air Lock sequence.
How to play it
Shoot orbits to reach the egg bumpers and destroy 12 eggs, shoot a lit Vent, then return to the Air Lock to win the mission.
Start Ambush Multiball
Hit the Xenomorph targets five times; the fifth hit starts the first The first start needs five Xenomorph hits. The last hit starts the multiball.Ambush MultiballThe first start needs five Xenomorph hits. The last hit starts the multiball.. A stored Select it with the flippers. Press the launch button to spend it and spot two Xenomorph hits.ShotgunSelect it with the flippers. Press the launch button to spend it and spot two Xenomorph hits. can spot two of those hits.
Start 2x playfield scoring
Complete D-R-O-P at the left ramp and S-H-I-P at the right ramp to start the first 20-second Complete D-R-O-P at the left ramp and S-H-I-P at the right ramp. The first timer is 20 seconds.2x playfieldComplete D-R-O-P at the left ramp and S-H-I-P at the right ramp. The first timer is 20 seconds. timer.
Alternative route: Hypersleep Multiball
Use this when the far-right drop bank and Hypersleep ramp are safer than the Xenomorph targets.
Complete the far-right APC drop bank to light Hypersleep lock, then shoot the Hypersleep ramp for two locks. The second lock starts the first APC drop completions raise the jackpot. A top-to-bottom completion adds 1x to the jackpot multiplier.Hypersleep MultiballAPC drop completions raise the jackpot. A top-to-bottom completion adds 1x to the jackpot multiplier..
Need to know
Main route
Choose Alien.
Long goal
Win all four Alien missions.
Safer fallback
Hypersleep and Spinners light the Xenomorph jackpot. Below 50 ammo, shoot the Air Lock for the Super Jackpot.Sentry GunsSpinners light the Xenomorph jackpot. Below 50 ammo, shoot the Air Lock for the Super Jackpot.: Use this plan when the Xenomorph targets or magnet return are unsafe.
Alien allows a running mission to continue during Multiball, and Sentry Guns can join another Multiball and double its Jackpots. Choose the Alien mission set and shoot the Air Lock to start Derelict Ship. Hit the Xenomorph targets until the fifth hit starts Ambush Multiball, while building 500 ammo with playfield switches and leaving Vent 1 ready. Start Ambush first, then shoot Vent 1 to add Sentry Guns. Complete D-R-O-P at the left ramp and S-H-I-P at the right ramp when the doubled Jackpot phase is ready for 20 seconds of 2x playfield scoring.
The goal
Choose Alien.Start Destroy 12 eggs. Shoot a lit Vent. Then shoot the Air Lock to win the mission.Derelict ShipDestroy 12 eggs. Shoot a lit Vent. Then shoot the Air Lock to win the mission..Ready Defeat all four attackers. Then shoot Vent 3 for the decreasing Super Jackpot.AmbushDefeat all four attackers. Then shoot Vent 3 for the decreasing Super Jackpot. and Spinners light the Xenomorph jackpot. Below 50 ammo, shoot the Air Lock for the Super Jackpot.Sentry GunsSpinners light the Xenomorph jackpot. Below 50 ammo, shoot the Air Lock for the Super Jackpot..Start Defeat all four attackers. Then shoot Vent 3 for the decreasing Super Jackpot.AmbushDefeat all four attackers. Then shoot Vent 3 for the decreasing Super Jackpot. first, then add Spinners light the Xenomorph jackpot. Below 50 ammo, shoot the Air Lock for the Super Jackpot.Sentry GunsSpinners light the Xenomorph jackpot. Below 50 ammo, shoot the Air Lock for the Super Jackpot. for doubled multiball jackpots.
Choose the Alien film. On the skill shot, hit the Xenomorph targets to spot two Defeat all four attackers. Then shoot Vent 3 for the decreasing Super Jackpot.AmbushDefeat all four attackers. Then shoot Vent 3 for the decreasing Super Jackpot. hits.Ambush Multiball setup details
The first start needs five Xenomorph hits. The last hit starts the multiball.Ambush MultiballThe first start needs five Xenomorph hits. The last hit starts the multiball.: The first start needs five Xenomorph hits. The last hit starts the multiball.
Shoot the Air Lock to start Destroy 12 eggs. Shoot a lit Vent. Then shoot the Air Lock to win the mission.Derelict ShipDestroy 12 eggs. Shoot a lit Vent. Then shoot the Air Lock to win the mission.. Shoot orbits to reach the egg bumpers.Derelict Ship scoring and timing
Destroy 12 eggs. Shoot a lit Vent. Then shoot the Air Lock to win the mission.Derelict ShipDestroy 12 eggs. Shoot a lit Vent. Then shoot the Air Lock to win the mission.: Destroy 12 eggs. Shoot a lit Vent. Then shoot the Air Lock to win the mission.
Blue and green orbit shots raise the bumper value. Green orbit shots also add time.
Use spinner and switch hits to build 500 ammo for the first Spinners light the Xenomorph jackpot. Below 50 ammo, shoot the Air Lock for the Super Jackpot.Sentry GunsSpinners light the Xenomorph jackpot. Below 50 ammo, shoot the Air Lock for the Super Jackpot. Multiball.
When Vent 1 lights for Spinners light the Xenomorph jackpot. Below 50 ammo, shoot the Air Lock for the Super Jackpot.Sentry GunsSpinners light the Xenomorph jackpot. Below 50 ammo, shoot the Air Lock for the Super Jackpot., do not shoot it yet. Keep it ready for the stack.
Hit the Xenomorph targets until Defeat all four attackers. Then shoot Vent 3 for the decreasing Super Jackpot.AmbushDefeat all four attackers. Then shoot Vent 3 for the decreasing Super Jackpot. starts. Use a stored Select it with the flippers. Press the launch button to spend it and spot two Xenomorph hits.ShotgunSelect it with the flippers. Press the launch button to spend it and spot two Xenomorph hits. to spot two hits if needed.Shotgun rule details
Select it with the flippers. Press the launch button to spend it and spot two Xenomorph hits.ShotgunSelect it with the flippers. Press the launch button to spend it and spot two Xenomorph hits.: Select it with the flippers. Press the launch button to spend it and spot two Xenomorph hits.
After Defeat all four attackers. Then shoot Vent 3 for the decreasing Super Jackpot.AmbushDefeat all four attackers. Then shoot Vent 3 for the decreasing Super Jackpot. starts, shoot Vent 1 to add Spinners light the Xenomorph jackpot. Below 50 ammo, shoot the Air Lock for the Super Jackpot.Sentry GunsSpinners light the Xenomorph jackpot. Below 50 ammo, shoot the Air Lock for the Super Jackpot.. This doubles every multiball jackpot in the stack.
If 2x is ready, start it after both multiballs begin. The Sentry double and Complete D-R-O-P at the left ramp and S-H-I-P at the right ramp. The first timer is 20 seconds.2x playfieldComplete D-R-O-P at the left ramp and S-H-I-P at the right ramp. The first timer is 20 seconds. give 4x jackpot scoring.2x playfield and Pulse Rifle rules
Complete D-R-O-P at the left ramp and S-H-I-P at the right ramp. The first timer is 20 seconds.2x playfieldComplete D-R-O-P at the left ramp and S-H-I-P at the right ramp. The first timer is 20 seconds.: Complete D-R-O-P at the left ramp and S-H-I-P at the right ramp. The first timer is 20 seconds.
Press the launch button to spend this weapon and start 20 seconds of 2x playfield.Pulse RiflePress the launch button to spend this weapon and start 20 seconds of 2x playfield.: Press the launch button to spend this weapon and start 20 seconds of Complete D-R-O-P at the left ramp and S-H-I-P at the right ramp. The first timer is 20 seconds.2x playfieldComplete D-R-O-P at the left ramp and S-H-I-P at the right ramp. The first timer is 20 seconds..
During the stack, shoot spinners, lit attacker shots, and the Xenomorph jackpot.Sentry Guns and Ambush rules
Spinners light the Xenomorph jackpot. Below 50 ammo, shoot the Air Lock for the Super Jackpot.Sentry GunsSpinners light the Xenomorph jackpot. Below 50 ammo, shoot the Air Lock for the Super Jackpot.: Spinners light the Xenomorph jackpot. Below 50 ammo, shoot the Air Lock for the Super Jackpot.
Defeat all four attackers. Then shoot Vent 3 for the decreasing Super Jackpot.AmbushDefeat all four attackers. Then shoot Vent 3 for the decreasing Super Jackpot.: Defeat all four attackers. Then shoot Vent 3 for the decreasing Super Jackpot.
If Destroy 12 eggs. Shoot a lit Vent. Then shoot the Air Lock to win the mission.Derelict ShipDestroy 12 eggs. Shoot a lit Vent. Then shoot the Air Lock to win the mission. is still active, finish its Vent and Air Lock shots before the timer ends.
↪Fallback: Hypersleep and Sentry Guns
Use this plan when the Xenomorph targets or magnet return are unsafe.
Complete the far-right APC drop bank to light Hypersleep lock.
Lock two balls at the Hypersleep ramp. The second lock starts the first APC drop completions raise the jackpot. A top-to-bottom completion adds 1x to the jackpot multiplier.Hypersleep MultiballAPC drop completions raise the jackpot. A top-to-bottom completion adds 1x to the jackpot multiplier..
Shoot all seven red jackpot shots. They relight after the set is complete.Hypersleep Multiball scoring details
APC drop completions raise the jackpot. A top-to-bottom completion adds 1x to the jackpot multiplier.Hypersleep MultiballAPC drop completions raise the jackpot. A top-to-bottom completion adds 1x to the jackpot multiplier.: APC drop completions raise the jackpot. A top-to-bottom completion adds 1x to the jackpot multiplier.
A Hypersleep-ramp shot also lights one left-outlane Revive. Both Revive lanes can be stored.
If Spinners light the Xenomorph jackpot. Below 50 ammo, shoot the Air Lock for the Super Jackpot.Sentry GunsSpinners light the Xenomorph jackpot. Below 50 ammo, shoot the Air Lock for the Super Jackpot. is ready, shoot Vent 1 after Hypersleep starts. The stack doubles the jackpots.
↔Alternative: Save Newt Multiball
Use this plan when the orbit, Vent, Host, and Xenomorph sequence is repeatable.
Complete two Xenomorph lifecycles: orbit, any Vent, Host magnet, then Xenomorph targets.Lifecycle rule details
Egg is the orbit. Facehugger is a Vent. Chestburster is the Host magnet. Xenomorph is the center target bank.LifecycleEgg is the orbit. Facehugger is a Vent. Chestburster is the Host magnet. Xenomorph is the center target bank.: Egg is the orbit. Facehugger is a Vent. Chestburster is the Host magnet. Xenomorph is the center target bank.
The final Xenomorph hit starts four-ball Save Newt Multiball.
For about 30 seconds, shoot red shots. Each shot raises the jackpot for the rest of the multiball.
Then find the correct one of three Vents. Wrong Vents score 1x. The correct Vent scores 2x.
After the rescue, alternate any lit target with Vent 3. The target scores 1x and Vent 3 scores 3x.
↔Alternative: Mission and bonus
Use this plan when no multiball start shot is safe.
Choose the Alien mission set and shoot the Air Lock to start Destroy 12 eggs. Shoot a lit Vent. Then shoot the Air Lock to win the mission.Derelict ShipDestroy 12 eggs. Shoot a lit Vent. Then shoot the Air Lock to win the mission..
Shoot either orbit to feed the egg bumpers until they destroy 12 eggs.
Shoot any lit Vent, then shoot the Air Lock to win Destroy 12 eggs. Shoot a lit Vent. Then shoot the Air Lock to win the mission.Derelict ShipDestroy 12 eggs. Shoot a lit Vent. Then shoot the Air Lock to win the mission..
When the Vent and Air Lock are ready, complete D-R-O-P at the left ramp and S-H-I-P at the right ramp to start Complete D-R-O-P at the left ramp and S-H-I-P at the right ramp. The first timer is 20 seconds.2x playfieldComplete D-R-O-P at the left ramp and S-H-I-P at the right ramp. The first timer is 20 seconds., then make those mission shots.
Use top-lane advances or the Handgun weapon to raise bonus X.
Do not tilt. A completed mission adds part of its score to the multiplied end-of-ball bonus.
◆Builds toward: Self-Destruct, Loader Battle, and All-Out War
Win all four Alien missions. Start the next mission to play Self-Destruct.
During Self-Destruct, clear four major shots and Air Lock. Then hit Xenomorph and Air Lock. Finish at Vent 1.
Win all four Aliens missions. Start the next mission to play Loader Battle.
Play both film mission sets and all four multiballs to light All-Out War at the Xenomorph.
During All-Out War, complete all three Vents for a Super. Shoot both orbits, both ramps, Air Lock, and Xenomorph for +1x. Complete weapon targets to add a ball.
Sources and references10 references10 source links and outbound references.