Alive pinball rules and strategy
Strategy summary
The goal
The top rollover raises most immediate scores to 10 times their normal value. The three red targets build and multiply end-of-ball bonus, while a separate set of playfield hits earns a free ball.
10× scoring: Roll through the top rollover, above the pop bumper, to multiply other immediate scores by 10. The top rollover and pop bumper keep their normal values. This multiplier lasts until the ball drains.
Bonus: Hit the upper rubber switches, red targets, lower kickers or either outer rollover to build end-of-ball bonus. Red targets add 2,000 bonus points each; the other listed switches add 1,000 each. The bonus pays when the ball drains.
Bonus multipliers: Hit the left and right red targets below the pop bumper to activate Double Bonus. Complete all three red targets for Triple Bonus. These multiply end-of-ball bonus by two or three, respectively.
Free ball: Activate the top rollover, both upper rubber switches, the pop bumper, all three spinners and both lower kickers, plus either outer rollover. Completing this set earns a free ball.
Need to know
- Target progress
- Unfinished red-target progress carries between balls until Double or Triple Bonus is collected. The bonus multiplier itself ends when the ball drains.
- Free-ball progress
- Required hits carry between balls until a free ball is awarded. The checklist then resets; Same Player Plays Again signals the award.