Austin Powers pinball rules and strategy
The Strategy
Austin Powers cannot start a new main mode during Multiball. Leave Fat Bastard one toilet-ramp shot from starting, begin Mini-Me Hurryup or Sub-Drill first, then shoot the toilet ramp and use four-ball play to finish the running mode.
The goal
Prepare Mini-Me Hurryup or Sub-Drill, then start The fourth toilet-ramp shot starts four-ball play with a generous ball save. Each major shot needs four hits to finish the mode. so four-ball play protects its repeated shots. Start all six main modes for Virtucon Multiball and complete all six for Moonbase Multiball.
Use the opening save to test the toilet ramp, Mini-Me spinner, Time Machine, outer ramps, loops, Dr. Evil target, and their returns.
Shoot the toilet ramp three times, leaving The fourth toilet-ramp shot starts four-ball play with a generous ball save. Each major shot needs four hits to finish the mode. one shot from starting.
Start Mini-Me Hurryup at the spinner or Sub-Drill by completing both outer ramps four times within its timer.
Shoot the toilet ramp again to start The fourth toilet-ramp shot starts four-ball play with a generous ball save. Each major shot needs four hits to finish the mode.. Make each of the six major shots four times; the fourth hit on each scores its Super Jackpot.
- The fourth toilet-ramp shot starts four-ball play with a generous ball save. Each major shot needs four hits to finish the mode.: The fourth toilet-ramp shot starts four-ball play with a generous ball save. Each major shot needs four hits to finish the mode.
- Mini-Me and Sub-Drill can remain active during this multiball, and their timers pause while multiball runs.: Mini-Me and Sub-Drill can remain active during this multiball, and their timers pause while multiball runs.
After multiball, start the remaining main modes from the safest major shots. Finish a mode until its five inserts are solid before treating it as complete.
After all six modes have started, play Virtucon Multiball. Repeat completed-mode shots for double jackpots; complete the normal six-shot set to relight it.
Complete all six main modes to light Moonbase Multiball.
Alternative route: Time Machine Multiball
Use this when the toilet-ramp return is unsafe but the Time Machine entry and release are controlled.
- Shoot the Time Machine four times to start two-ball play.
- Make each of the six lit major shots once for a Jackpot.
- Complete all six to relight the set while two balls remain.
- After returning to one ball, switch to another unstarted main mode.
Need to know
- Six main modes
- Repeated major shots start Mini-Me, Fat Bastard, Frickin' Laser, Time Machine, Sub-Drill, and Henchmen; solid inserts mark completed modes.
- Fat Bastard Multiball
- The fourth toilet-ramp shot starts four-ball play; make each of the six major shots four times to complete it.
- Time Machine Multiball
- The fourth Time Machine shot starts two-ball play; make all six major shots once to relight the set.
Starting all six main modes lights Virtucon Multiball in Austin Powers; completing all six lights Moonbase Multiball. Prepare Fat Bastard, start Mini-Me or Sub-Drill before it, then use four-ball play for the six major-shot sets. Finish the remaining modes from their safest starts, and use Time Machine or Mojo when either qualification is already close.
The goal
Prepare Mini-Me Hurryup or Sub-Drill, then start The fourth toilet-ramp shot starts four-ball play with a generous ball save. Each major shot needs four hits to finish the mode. so four-ball play protects its repeated shots.Start all six main modes for Virtucon Multiball and complete all six for Moonbase Multiball.
- Use the opening save to test the toilet ramp, Mini-Me spinner, Time Machine, outer ramps, loops, Dr. Evil target, and their returns.
- Shoot the toilet ramp three times, leaving The fourth toilet-ramp shot starts four-ball play with a generous ball save. Each major shot needs four hits to finish the mode. one shot from starting.
- Start Mini-Me Hurryup at the spinner or Sub-Drill by completing both outer ramps four times within its timer.
- Shoot the toilet ramp again to start The fourth toilet-ramp shot starts four-ball play with a generous ball save. Each major shot needs four hits to finish the mode.. Make each of the six major shots four times; the fourth hit on each scores its Super Jackpot.
Fat Bastard Multiball and Mode stack rules
- The fourth toilet-ramp shot starts four-ball play with a generous ball save. Each major shot needs four hits to finish the mode.: The fourth toilet-ramp shot starts four-ball play with a generous ball save. Each major shot needs four hits to finish the mode.
- Mini-Me and Sub-Drill can remain active during this multiball, and their timers pause while multiball runs.: Mini-Me and Sub-Drill can remain active during this multiball, and their timers pause while multiball runs.
- After multiball, start the remaining main modes from the safest major shots. Finish a mode until its five inserts are solid before treating it as complete.
- After all six modes have started, play Virtucon Multiball. Repeat completed-mode shots for double jackpots; complete the normal six-shot set to relight it.
- Complete all six main modes to light Moonbase Multiball.
Builds toward: Virtucon and Moonbase Multiballs
- Start Mini-Me, Fat Bastard, Frickin' Laser, Time Machine, Sub-Drill, and Henchmen.
- Start Virtucon Multiball after all six modes have begun.
- Finish every main mode so all five inserts at each major shot are solid.
- Start Moonbase Multiball after all six modes are complete.