Avengers: Infinity Quest pinball rules and strategy

The Strategy

Spelling S-T-R-A-N-G-E qualifies a Gem Quest in Avengers: Infinity Quest, and a Portal Lock can multiply it while its extra ball remains in play. Make four combos to light a Portal Lock, collect it at the disc or Premium portal, and hit the Thor captive ball twice. Then shoot the right ramp (Pro) or portal (Premium/LE), choose Reality, and confirm it with the Action Button or both flippers. After Reality begins, hit the captive ball a third time for Thor Multiball. Spin the disc to raise Reality's temporary shot multiplier, then collect the yellow shots.

The goal

Use S-T-R-A-N-G-E for Disc spins light the major shots yellow and build a temporary shot multiplier from the lit STRANGE letters. Rip the disc, then collect yellow shots before those letters expire. Make eight yellow shots to win; the pop lane and upper loop score an additional 2x., the Thor captive ball for multiball, or I-R-O-N and the Tower for Iron Man.

  1. Prepare the stack

    Make four combos to light a Collect one for 2x quest scoring. Collect two for 3x while the extra balls remain in play., then collect it at the disc or Premium portal. A combo is a major shot followed by a white-flashing shot before its timer ends. Alternatively, light a lock with the secret skill shot: plunge over the upper-loop crest and let the ball roll backward. Hit the Thor captive ball twice, then stop before the third hit.

    • One Collect one for 2x quest scoring. Collect two for 3x while the extra balls remain in play. gives the next Gem Quest 2x while its extra ball remains in play. Prepare this before starting Reality.
  2. How to start a mode

    Spin the disc to spell S-T-R-A-N-G-E. Shoot the right ramp or Premium portal, then choose Disc spins light the major shots yellow and build a temporary shot multiplier from the lit STRANGE letters. Rip the disc, then collect yellow shots before those letters expire. Make eight yellow shots to win; the pop lane and upper loop score an additional 2x..

    Recommended mode: Reality Gem Quest

    Choose it because The four captive-ball attacks spell THOR. Then the Tower lights for a 20x Super Jackpot. can start inside it and protect its timed shots.

    How to play it

    Rip the disc to build the temporary multiplier from its lit STRANGE letters, then collect yellow shots before those letters expire. Make eight yellow shots to win. The pop lane and upper loop score an additional 2x.

  3. Start Thor Multiball

    With Reality running and the first two Thor hits already made, hit the captive ball once more to start The four captive-ball attacks spell THOR. Then the Tower lights for a 20x Super Jackpot. inside the Quest.

Alternative route: Iron Man Multiball

Use this when the return lanes and Tower are safer than the captive ball.

  1. Spell I-R-O-N through the return lanes, then collect three locks at the Tower. The third lock starts Iron Man Multiball.
Need to know
Main route
Take the secret Collect one for 2x quest scoring. Collect two for 3x while the extra balls remain in play. skill shot.
Long goal
Attempt all six Gem Quests.
Safer fallback
One Collect one for 2x quest scoring. Collect two for 3x while the extra balls remain in play. and Thor: Use this plan when the secret plunge or second Collect one for 2x quest scoring. Collect two for 3x while the extra balls remain in play. is not repeatable.

Machine setup

  • Check whether Competition Mode is enabled and whether Extra Balls convert to points.
Sources and references10 source links and outbound references.
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Avengers: Infinity Quest playfield

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