Avengers: Infinity Quest pinball rules and strategy
The Strategy
Spelling S-T-R-A-N-G-E qualifies a Gem Quest in Avengers: Infinity Quest, and a Portal Lock can multiply it while its extra ball remains in play. Make four combos to light a Portal Lock, collect it at the disc or Premium portal, and hit the Thor captive ball twice. Then shoot the right ramp (Pro) or portal (Premium/LE), choose Reality, and confirm it with the Action Button or both flippers. After Reality begins, hit the captive ball a third time for Thor Multiball. Spin the disc to raise Reality's temporary shot multiplier, then collect the yellow shots.
The goal
Use S-T-R-A-N-G-E for Disc spins light the major shots yellow and build a temporary shot multiplier from the lit STRANGE letters. Rip the disc, then collect yellow shots before those letters expire. Make eight yellow shots to win; the pop lane and upper loop score an additional 2x., the Thor captive ball for multiball, or I-R-O-N and the Tower for Iron Man.
Prepare the stack
Make four combos to light a Collect one for 2x quest scoring. Collect two for 3x while the extra balls remain in play., then collect it at the disc or Premium portal. A combo is a major shot followed by a white-flashing shot before its timer ends. Alternatively, light a lock with the secret skill shot: plunge over the upper-loop crest and let the ball roll backward. Hit the Thor captive ball twice, then stop before the third hit.
- One Collect one for 2x quest scoring. Collect two for 3x while the extra balls remain in play. gives the next Gem Quest 2x while its extra ball remains in play. Prepare this before starting Reality.
How to start a mode
Spin the disc to spell S-T-R-A-N-G-E. Shoot the right ramp or Premium portal, then choose Disc spins light the major shots yellow and build a temporary shot multiplier from the lit STRANGE letters. Rip the disc, then collect yellow shots before those letters expire. Make eight yellow shots to win; the pop lane and upper loop score an additional 2x..
Recommended mode: Reality Gem Quest
Choose it because The four captive-ball attacks spell THOR. Then the Tower lights for a 20x Super Jackpot. can start inside it and protect its timed shots.
How to play it
Rip the disc to build the temporary multiplier from its lit STRANGE letters, then collect yellow shots before those letters expire. Make eight yellow shots to win. The pop lane and upper loop score an additional 2x.
Start Thor Multiball
With Reality running and the first two Thor hits already made, hit the captive ball once more to start The four captive-ball attacks spell THOR. Then the Tower lights for a 20x Super Jackpot. inside the Quest.
Alternative route: Iron Man Multiball
Use this when the return lanes and Tower are safer than the captive ball.
- Spell I-R-O-N through the return lanes, then collect three locks at the Tower. The third lock starts Iron Man Multiball.
Need to know
- Main route
- Take the secret Collect one for 2x quest scoring. Collect two for 3x while the extra balls remain in play. skill shot.
- Long goal
- Attempt all six Gem Quests.
- Safer fallback
- One Collect one for 2x quest scoring. Collect two for 3x while the extra balls remain in play. and Thor: Use this plan when the secret plunge or second Collect one for 2x quest scoring. Collect two for 3x while the extra balls remain in play. is not repeatable.
Avengers: Infinity Quest builds scores by winning Gem Quests and placing their Gems, while Portal Locks multiply the next Quest as long as the extra balls remain in play. Spin the disc to spell S-T-R-A-N-G-E, shoot the right ramp (Pro) or portal (Premium/LE), choose Reality Gem Quest, and confirm it with the Action Button or both flippers. Before starting Reality, collect two Portal Locks and hit the Thor captive ball twice; after the Quest begins, make the third captive-ball hit to start Thor Multiball. Complete eight yellow shots while all three balls remain to keep 3x scoring and light Victory Laps. The other five Gem Quests and three Black Order mini-wizard modes build toward Battle Thanos.
The goal
Bank two Portal Locks, leave Thor one hit from starting, then begin Disc spins light the major shots yellow and build a temporary shot multiplier from the lit STRANGE letters. Rip the disc, then collect yellow shots before those letters expire. Make eight yellow shots to win; the pop lane and upper loop score an additional 2x. and start The four captive-ball attacks spell THOR. Then the Tower lights for a 20x Super Jackpot. inside it.
- Use a medium plunge. Let the ball crest the upper loop and roll backward through it.
Secret skill shot and Portal Lock rules
- Secret skill shot: It scores at least 3M, gives a 10-second ball save, and lights one Collect one for 2x quest scoring. Collect two for 3x while the extra balls remain in play..
- Collect one for 2x quest scoring. Collect two for 3x while the extra balls remain in play.: Collect one for 2x quest scoring. Collect two for 3x while the extra balls remain in play.
- Shoot the disc or Premium portal to collect the lit Collect one for 2x quest scoring. Collect two for 3x while the extra balls remain in play..
- Hit the Thor captive ball twice. Stop. The third hit will start the first The four captive-ball attacks spell THOR. Then the Tower lights for a 20x Super Jackpot..
- Make four combos to light the second Collect one for 2x quest scoring. Collect two for 3x while the extra balls remain in play.. Then collect it at the disc or portal.
Combo timing details
- Combo: Make a major shot. Then make a white-flashing major shot before the combo timer ends.
- The Black Widow ramp to Captain Marvel shot is the primary early combo loop.
- Spin the disc to spell STRANGE. Shoot the right ramp or portal. Select Disc spins light the major shots yellow and build a temporary shot multiplier from the lit STRANGE letters. Rip the disc, then collect yellow shots before those letters expire. Make eight yellow shots to win; the pop lane and upper loop score an additional 2x..
Reality Gem Quest setup and scoring
- Disc spins light the major shots yellow and build a temporary shot multiplier from the lit STRANGE letters. Rip the disc, then collect yellow shots before those letters expire. Make eight yellow shots to win; the pop lane and upper loop score an additional 2x.: Disc spins light the major shots yellow and build a temporary shot multiplier from the lit STRANGE letters. Rip the disc, then collect yellow shots before those letters expire. Make eight yellow shots to win; the pop lane and upper loop score an additional 2x.
- The quest has a falling health bar and ends on a drain. Spin the disc again when yellow shots or multiplier letters go dark.
- After the quest starts, make the third captive-ball hit. This starts two-ball The four captive-ball attacks spell THOR. Then the Tower lights for a 20x Super Jackpot. inside the quest.
- Rip the disc to raise the lit STRANGE-letter multiplier, then collect yellow shots before it expires. Finish the eight yellow shots while at least three balls remain to keep Portal 3x active and start Disc spins build and relight every major shot. Major shots collect the value. The pop lane and upper loop score 2x..
Victory Laps scoring details
- If one ball drains, the Portal multiplier drops to 2x while at least two balls remain.
- Disc spins build and relight every major shot. Major shots collect the value. The pop lane and upper loop score 2x.: Disc spins build and relight every major shot. Major shots collect the value. The pop lane and upper loop score 2x.
- During Thor, collect one jackpot and hit the captive ball. Then collect two, three, and four jackpots before each next captive-ball hit.
Thor Multiball scoring details
- The four captive-ball attacks spell THOR. Then the Tower lights for a 20x Super Jackpot.: The four captive-ball attacks spell THOR. Then the Tower lights for a 20x Super Jackpot.
- Outside a Portal-locked quest, spell STRANGE during Thor and shoot the Sanctum target to add one ball.
- Thor's normal add-a-ball is not available while Portal multiball is active.
- After the quest, shoot the right ramp to collect the Reality Gem. Then shoot a flashing Gem shot to place it.
Placed Reality Gem scoring details
- It gives that shot 2x. A level-one Avenger gives 3x. A level-two Avenger gives 4x.: It gives that shot 2x. A level-one Avenger gives 3x. A level-two Avenger gives 4x.
Builds toward: Battle Thanos and Trophy Mania
- Attempt all six Gem Quests. Play Soul Gem Quest, Black Order Multiball, and Black Order Battle Royale.
- After those prerequisites, shoot the lit right ramp to start Battle Thanos.
- Trophy Mania is a separate goal. Collect 24 of the 32 trophies, then shoot the lit right ramp to start it.
Sources and references10 references10 source links and outbound references.
- PinballCards
- Pinball Rulesheets
- Pinball Genie Avengers tournament strategy
- Raymond Davidson Avengers tutorial
- Current pinball code index
- Keith Elwin at IFPA 18 World Pinball Championship — Quarterfinals
- Portal Lock secret plunge technique reference
- Free held flipper in Soul Gem technique reference
- Upper-flipper pass in Soul Gem technique reference
- Physical caution reference