Batman pinball rules and strategy
The Strategy
Batman starts Multiball in two stages through Flugelheim and the Museum. Spell BATMAN to open the Museum, start two-ball play there, put both balls back into the Museum for three balls, then hit Flugelheim once and return to the Museum for Jackpot.
The goal
Spell BATMAN at the Flugelheim target, start two-ball play at the opened Museum, put both balls back into the Museum for three-ball play, then relight and collect the Museum Jackpot.
Use the opening ball to test the Flugelheim rebound, Museum eject, ramp return, and Batcave feed.
Spell BATMAN with Flugelheim-target hits; a left-return-lane feed into Flugelheim spots two letters.
After BATMAN is complete and Flugelheim drops, shoot the open Museum to start two-ball play.
During two-ball play, put both balls into the Museum to release all three balls.
During three-ball play, hit Flugelheim once to light the Museum for Jackpot.
Shoot the lit Museum for Jackpot before returning to the qualification cycle.
- Complete BATMAN, start two-ball play at the Museum, put both balls back into the Museum, then hit Flugelheim and collect the lit Museum Jackpot.: Complete BATMAN, start two-ball play at the Museum, put both balls back into the Museum, then hit Flugelheim and collect the lit Museum Jackpot.
Alternative route: Ramp and Jack-target route
Use this when Flugelheim or the Museum eject is rejecting.
- Shoot the ramp while its return reaches a controlled flipper.
- When the ramp is unlit, use it to spot a remaining Young Jack or Old Jack target.
- When a ramp value is lit, collect it rather than forcing the Museum path.
Need to know
- BATMAN and the Museum
- Flugelheim hits spell BATMAN; completion drops the target and opens the Museum for two-ball play.
- Three-ball Multiball
- During two-ball play, put both balls into the Museum to release all three balls.
- Museum Jackpot
- During three-ball play, hit Flugelheim once to light the Museum, then shoot the Museum for Jackpot.