Batman 66 pinball rules and strategy
The Strategy
Minor and Major Villains can run during Villain Multiball in Batman 66. Complete three TV targets, shoot the left orbit, choose Bookworm with the flippers, and press the action button. Shoot either orbit to qualify Riddler, then shoot the Bat-Phone to start it; during Riddler, hit both turntable targets and lock three balls at the right orbit for Villain Multiball.
The goal
Use the TV targets and left orbit for a Minor Villain. Shoot an orbit to qualify Riddler, then answer the Bat-Phone to start it. Use its turntable-target and right-orbit locks for Later Super Jackpots need additional major-shot jackpots. Mystery awards add-a-ball during the multiball..
How to start a mode
Complete the three TV targets, shoot the left orbit, use the flippers to choose Bookworm, and press the action button to confirm.
Recommended mode: Bookworm
Complete it first because its Minor Villain awards remain active for the rest of the game.
How to play it
Follow the lit Bookworm shots shown on the display until all of its phases are complete.
Start Villain Multiball
Shoot either orbit to qualify Riddler, then shoot the Bat-Phone to start him. During Riddler, hit both turntable targets, then collect all three locks at the right orbit to start Later Super Jackpots need additional major-shot jackpots. Mystery awards add-a-ball during the multiball.. Plunge shortcut: With no Major Villain running, hold the left flipper while plunging and hit a flashing orbit within five seconds to qualify Riddler, then shoot the Bat-Phone. During an active Major Villain, this Super Skill Shot awards a Gadget instead.
Alternative route: Shame
Use this when Shame's displayed shots are safer than the other Villains.
- Hit the TV targets and left orbit to qualify a Minor Villain. Use the flippers to choose Its first attempt is a two-ball minor-villain mode. Completing it adds one ball and 10 seconds of ball save to later multiballs., then press the action button to confirm.
Need to know
- Main route
- Start Bookworm and Riddler together.
- Long goal
- Complete Bookworm, Mr. Freeze and King Tut.
- Safer fallback
- Complete Mad Hatter to retry a failed Minor Villain.
Batman 66 lets Minor and Major Villain modes run during Villain Multiball. Completing Minor Villains awards perks that support later modes; completing Bookworm keeps those perks active across balls. The detailed route below pairs Mr. Freeze with Catwoman before starting Villain Multiball.
The goal
Start Bookworm with Riddler, then use Mr. Freeze with Catwoman before Later Super Jackpots need additional major-shot jackpots. Mystery awards add-a-ball during the multiball..Complete King Tut modes to raise the Main Channel multiplier.
- Complete the three TV targets, shoot the left orbit, use the flippers to choose Bookworm, and press the action button to confirm.
Complete the three TV targets, shoot the left orbit, use…
- Complete Bookworm so Minor Villain awards remain active for the rest of the game.
- Shoot either orbit to qualify Riddler, then shoot the Bat-Phone. Shoot either orbit again, complete every shot it lights, and collect the Super Jackpot at the scoop when ready.
Super Skill Shot shortcut setup details
- Riddler is the Major Villain paired with Bookworm in this route.
- With no Major Villain running, hold the left flipper while plunging, then shoot a flashing orbit within five seconds to qualify Riddler. Shoot the Bat-Phone to start him. A successful Super Skill Shot during an active Major Villain awards a Gadget instead; it does not qualify another villain.: With no Major Villain running, hold the left flipper while plunging, then shoot a flashing orbit within five seconds to qualify Riddler. Shoot the Bat-Phone to start him. A successful Super Skill Shot during an active Major Villain awards a Gadget instead; it does not qualify another villain.
- Complete the TV targets, shoot the left orbit, select Mr. Freeze, and press the action button. In the first phase, clear the light-blue shots. Avoid red shots: hitting them adds shots to this phase. Finish this phase before starting Villain Multiball.
Complete the TV targets, shoot the left orbit, select Mr.
- Completing all three phases freezes Bat-Phone, Minor Villain, playfield-multiplier, Bat Turn, and first-phase Villain Escape timers for the rest of the ball.
- While Mr. Freeze runs, shoot both ramps once to qualify Catwoman, then shoot the Bat-Phone to start her.
While Mr.
- Catwoman's ramp shots overlap with Mr. Freeze.
- During Catwoman, hit both turntable targets, then collect all three locks at the right orbit for Later Super Jackpots need additional major-shot jackpots. Mystery awards add-a-ball during the multiball..
During Catwoman, hit both turntable targets, then collect…
- Collect 12 major-shot Jackpots, then shoot the Atomic Pile for the Super Jackpot.
- Complete the TV targets, shoot the left orbit, select King Tut, and press the action button.
Complete the TV targets, shoot the left orbit, select Kin…
- The first King Tut completion saves Minor Villain progress. Later completions raise the Main Channel multiplier for the rest of the ball.
Top-player proof
- In his Batman 66 MasterClass, Roland Nadeau prioritized Bookworm, Mr. Freeze, and King Tut because their completed advantages continue to strengthen later villain scoring and wizard-mode progress.
Builds toward: Villain wizard qualifications
- Complete one Minor Villain from each season to open the Minor-Villain wizard selection.
- Complete all four Major Villains, then shoot the left orbit to start Villain Escape.