Batman Forever pinball rules and strategy
The Strategy
Batman Forever uses C-A-V-E to light each VUK lock and a four-step Jackpot ladder during Multiball. Collect both outer-ramp Jackpots, shoot the side ramp for Double Jackpot, then load the Batwing at the left ramp and fire through the U-turn ramp for Super Jackpot.
The goal
Select a Gotham Event or Light Lock at the plunge, spell CAVE for each VUK lock, then take both ramp Jackpots, the side-ramp Double, and the Batwing U-turn Super during Multiball.
Use the opening save to test the CAVE drops, VUK, three ramps, U-turn ramp, Batwing feed, and right-orbit saucer eject.
Select Start Gotham Event or Light Lock at the plunge according to the safer current objective.
Spell CAVE to light each VUK lock. Before the third lock, choose the normal VUK start or the stronger Batwing-assisted start.
- Shoot the lit VUK for three-ball Multiball.: Shoot the lit VUK for three-ball Multiball.
- Make four ramp shots to light the Batwing. With the third lock lit, load the Batwing at the left ramp and fire into the VUK for four balls and a 75,000,000 base Jackpot. Use this only when the cannon aim is reliable.: Make four ramp shots to light the Batwing. With the third lock lit, load the Batwing at the left ramp and fire into the VUK for four balls and a 75,000,000 base Jackpot. Use this only when the cannon aim is reliable.
During Multiball, collect one Jackpot at each outer ramp.
After both outer Jackpots, shoot the side ramp for the Double Jackpot.
Shoot the left ramp to load the enabled Batwing, then fire its ball through the U-turn ramp for the Super Jackpot.
- Left and right outer ramps, side-ramp Double, left-ramp Batwing load, then Batwing through the U-turn ramp for Super.: Left and right outer ramps, side-ramp Double, left-ramp Batwing load, then Batwing through the U-turn ramp for Super.
Alternative route: Gotham Event route
Use this when the CAVE drops, VUK, or Batwing feeds are unreliable.
- Complete all five ? targets to light a Gotham Event at the right orbit.
- Use the launch button to lock a selected Event whose required shots match the safe side of the playfield.
- Shoot the right orbit and complete the displayed Event objectives.
- Collect Circus Countdown only when the right-orbit feed is already proven.
Need to know
- Gotham Events
- Hit all five ? targets to light an Event at the right orbit, or select Start Gotham Event as the skill shot; the launch button locks the selected Event.
- Event progress
- While a Gotham Event is running, shots do not advance other game features. Finish the Event before returning to CAVE and Multiball-lock progress.
- Multiball
- Spell CAVE to light each VUK lock; the third lock normally starts three-ball play.
Batman Forever stops other feature progress while a Gotham Event is running. Finish the Event before returning to C-A-V-E and VUK locks, or prepare the Batwing-assisted four-ball start when its aim is reliable. During Multiball, complete both outer ramps, the side-ramp Double, and the Batwing-to-U-turn Super in order.
The goal
Select a Gotham Event or Light Lock at the plunge, spell CAVE for each VUK lock, then take both ramp Jackpots, the side-ramp Double, and the Batwing U-turn Super during Multiball.
- Use the opening save to test the CAVE drops, VUK, three ramps, U-turn ramp, Batwing feed, and right-orbit saucer eject.
- Select Start Gotham Event or Light Lock at the plunge according to the safer current objective.
- Spell CAVE to light each VUK lock. Before the third lock, choose the normal VUK start or the stronger Batwing-assisted start.
Normal start and Four-ball start rules
- Shoot the lit VUK for three-ball Multiball.: Shoot the lit VUK for three-ball Multiball.
- Make four ramp shots to light the Batwing. With the third lock lit, load the Batwing at the left ramp and fire into the VUK for four balls and a 75,000,000 base Jackpot. Use this only when the cannon aim is reliable.: Make four ramp shots to light the Batwing. With the third lock lit, load the Batwing at the left ramp and fire into the VUK for four balls and a 75,000,000 base Jackpot. Use this only when the cannon aim is reliable.
- During Multiball, collect one Jackpot at each outer ramp.
- After both outer Jackpots, shoot the side ramp for the Double Jackpot.
- Shoot the left ramp to load the enabled Batwing, then fire its ball through the U-turn ramp for the Super Jackpot.
Multiball order rule details
- Left and right outer ramps, side-ramp Double, left-ramp Batwing load, then Batwing through the U-turn ramp for Super.: Left and right outer ramps, side-ramp Double, left-ramp Batwing load, then Batwing through the U-turn ramp for Super.
Builds toward: Forever
- Play all seven Gotham Events.
- Match both good Two-Face heads and both bad Two-Face heads.
- Spot every flashing Bat Signal shot.
- Collect lit Forever through a normal Gotham Event start route.
- During Forever, load the moving Batwing for Jackpots while at least two balls remain.