Batman pinball rules and strategy

The Strategy

Scarecrow Attack can continue into Scarecrow and Joker Multiballs in Batman, while a multiplied Joker raises the stack's scoring. Put 2x on Joker, prepare both lock systems, then use the extra balls to finish Joker locks and collect the multiplied Super.

The goal

Multiply Joker. Start Hit the crane at each required position to prepare Scarecrow Multiball. first, then stack Scarecrow and Joker Multiballs.

  1. Select 2x Joker at the plunge. Use 2x Scarecrow when the Joker lock shot is not controlled.

  2. Hit the Commissioner Gordon target five times to light the playfield multiplier. Make Joker the next major shot to give it 2x scoring for the rest of the ball.

  3. Start Hit the crane at each required position to prepare Scarecrow Multiball. before any multiball. Complete the safer crane positions and leave the center position for last.

    • Hit the crane at each required position to prepare Scarecrow Multiball.: Hit the crane at each required position to prepare Start it at the crane after Scarecrow Attack, then use its protection to advance Joker. Hold Alfred for add-a-ball..
    • Start it at the crane after Scarecrow Attack, then use its protection to advance Joker. Hold Alfred for add-a-ball.: Start it at the crane after Hit the crane at each required position to prepare Scarecrow Multiball., then use its protection to advance Joker. Hold Alfred for add-a-ball.
  4. Collect one or two Joker locks. Start Start it at the crane after Scarecrow Attack, then use its protection to advance Joker. Hold Alfred for add-a-ball. at the crane.

  5. Complete the final Joker lock during Start it at the crane after Scarecrow Attack, then use its protection to advance Joker. Hold Alfred for add-a-ball.. Shoot Alfred for an add-a-ball.

  6. Shoot Joker jackpots. Collect the multiplied Super Jackpot.

  7. Complete Batmobile. After Joker and Scarecrow Multiballs have also been played, shoot the left orbit to start Joker, Scarecrow, and Batmobile light. Hit each one to prepare Bat Signal Multiball..

    • Joker, Scarecrow, and Batmobile light. Hit each one to prepare Bat Signal Multiball.: Joker, Scarecrow, and Batmobile light. Hit each one to prepare Bat Signal Multiball.
  8. After all three Bat Signal shots, either shoot the left orbit to start Multiball or keep shooting major shots to raise its starting jackpot toward 1 million.

    • Every additional major shot raises the starting jackpot, but a drain before the left-orbit collect loses the unstarted Multiball.: Every additional major shot raises the starting jackpot, but a drain before the left-orbit collect loses the unstarted Multiball.
  9. During Bat Signal Multiball, hit Joker, Scarecrow, and Batmobile. Shoot the left orbit to collect their combined jackpot, then repeat.

Alternative route: Batpod Multiball progress

Use this plan when the Joker and crane targets are unsafe.

  1. Shoot the right orbit three times to light Batpod Multiball. Shoot it again to start Multiball.
  2. Ignore its small jackpots. Use ball save to advance Joker, BATMAN targets, Mystery, and multipliers.
Need to know
Main route
Multiply Joker.
Long goal
Play Joker Multiball.
Safer fallback
Batpod Multiball progress: Use this plan when the Joker and crane targets are unsafe.

Machine setup

  • Confirm full-size Batman: The Dark Knight on final code 2.94; exclude the rare 2010 Standard Model.
Sources and references8 source links and outbound references.
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Batman playfield

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