Batman pinball rules and strategy
The Strategy
Scarecrow Attack can continue into Scarecrow and Joker Multiballs in Batman, while a multiplied Joker raises the stack's scoring. Put 2x on Joker, prepare both lock systems, then use the extra balls to finish Joker locks and collect the multiplied Super.
The goal
Put a multiplier on the Joker shot. Start Hit the crane at each required position to prepare Scarecrow Multiball. first, then run Scarecrow and Joker Multiballs together.
Select 2x Joker at the plunge. Use 2x Scarecrow when the Joker lock shot is not controlled.
Hit whichever Gordon target has its Mini-Mine light on until the shot multipliers light. Make Joker your next major shot to double that shot for the rest of the ball.
Shoot the Scarecrow scoop to start Hit the crane at each required position to prepare Scarecrow Multiball. before another multiball. Complete the safer crane positions and leave the center position for last.
- Hit the crane at each required position to prepare Scarecrow Multiball.: Hit the crane at each required position to prepare Start it at the crane after Scarecrow Attack, then use its protection to advance Joker. Hold Alfred for add-a-ball..
- Start it at the crane after Scarecrow Attack, then use its protection to advance Joker. Hold Alfred for add-a-ball.: Start it at the crane after Hit the crane at each required position to prepare Scarecrow Multiball., then use its protection to advance Joker. Hold Alfred for add-a-ball.
Collect one or two Joker locks, then hit the final required crane position to start Start it at the crane after Scarecrow Attack, then use its protection to advance Joker. Hold Alfred for add-a-ball..
Complete the final Joker lock during Start it at the crane after Scarecrow Attack, then use its protection to advance Joker. Hold Alfred for add-a-ball.. During multiball, shoot Alfred when lit for the available add-a-ball. Completing the top lanes lights Alfred; Mystery can also light him.
Collect five jackpots at the lit major shots, then shoot Joker for the Super Jackpot.
Complete Batmobile. After Joker and Scarecrow Multiballs have also been played, shoot the left orbit to start Joker, Scarecrow, and Batmobile light. Hit each one to prepare Bat Signal Multiball..
- Joker, Scarecrow, and Batmobile light. Hit each one to prepare Bat Signal Multiball.: Joker, Scarecrow, and Batmobile light. Hit each one to prepare Bat Signal Multiball.
After all three Bat Signal shots, either shoot the left orbit to start Multiball or keep shooting the lit Joker, Scarecrow and Batmobile shots to raise its starting jackpot toward 1 million.
- The lit Joker, Scarecrow and Batmobile shots raise the starting jackpot, but a drain before the left-orbit collect loses the unstarted Multiball.: The lit Joker, Scarecrow and Batmobile shots raise the starting jackpot, but a drain before the left-orbit collect loses the unstarted Multiball.
During Bat Signal Multiball, hit Joker, Scarecrow, and Batmobile. Shoot the left orbit to collect their combined jackpot, then repeat.
Alternative route: Batpod Multiball progress
Use this plan when the Joker and crane targets are unsafe.
- Shoot the right orbit three times to light Batpod Multiball. Shoot it again to start Multiball.
- Ignore its small jackpots. Use ball save to advance Joker, BATMAN targets, Mystery, and multipliers.
Need to know
- Main route
- Put a multiplier on the Joker shot.
- Long goal
- Play Joker Multiball.
- Safer fallback
- Batpod Multiball progress: Use this plan when the Joker and crane targets are unsafe.
Scarecrow Attack can continue into Scarecrow and Joker Multiballs in Batman, while a multiplied Joker raises the stack's scoring. Put 2x on Joker, start Scarecrow Attack before Scarecrow Multiball, finish Joker locks under protection, and collect the multiplied Super. Complete Batmobile as the third requirement, then use the left orbit for Bat Signal.
The goal
Put a multiplier on the Joker shot.Start Hit the crane at each required position to prepare Scarecrow Multiball. first, then run Scarecrow and Joker Multiballs together.
- Select 2x Joker at the plunge. Use 2x Scarecrow when the Joker lock shot is not controlled.
- Hit whichever Gordon target has its Mini-Mine light on until the shot multipliers light. Make Joker your next major shot to double that shot for the rest of the ball.
- Shoot the Scarecrow scoop to start Hit the crane at each required position to prepare Scarecrow Multiball. before another multiball. Complete the safer crane positions and leave the center position for last.
Scarecrow Attack and Scarecrow Multiball rules
- Hit the crane at each required position to prepare Scarecrow Multiball.: Hit the crane at each required position to prepare Start it at the crane after Scarecrow Attack, then use its protection to advance Joker. Hold Alfred for add-a-ball..
- Start it at the crane after Scarecrow Attack, then use its protection to advance Joker. Hold Alfred for add-a-ball.: Start it at the crane after Hit the crane at each required position to prepare Scarecrow Multiball., then use its protection to advance Joker. Hold Alfred for add-a-ball.
- Collect one or two Joker locks, then hit the final required crane position to start Start it at the crane after Scarecrow Attack, then use its protection to advance Joker. Hold Alfred for add-a-ball..
- Complete the final Joker lock during Start it at the crane after Scarecrow Attack, then use its protection to advance Joker. Hold Alfred for add-a-ball.. During multiball, shoot Alfred when lit for the available add-a-ball. Completing the top lanes lights Alfred; Mystery can also light him.
- Collect five jackpots at the lit major shots, then shoot Joker for the Super Jackpot.
- Complete Batmobile. After Joker and Scarecrow Multiballs have also been played, shoot the left orbit to start Joker, Scarecrow, and Batmobile light. Hit each one to prepare Bat Signal Multiball..
Bat Signal Challenge setup details
- Joker, Scarecrow, and Batmobile light. Hit each one to prepare Bat Signal Multiball.: Joker, Scarecrow, and Batmobile light. Hit each one to prepare Bat Signal Multiball.
- After all three Bat Signal shots, either shoot the left orbit to start Multiball or keep shooting the lit Joker, Scarecrow and Batmobile shots to raise its starting jackpot toward 1 million.
Build-or-collect decision scoring details
- The lit Joker, Scarecrow and Batmobile shots raise the starting jackpot, but a drain before the left-orbit collect loses the unstarted Multiball.: The lit Joker, Scarecrow and Batmobile shots raise the starting jackpot, but a drain before the left-orbit collect loses the unstarted Multiball.
- During Bat Signal Multiball, hit Joker, Scarecrow, and Batmobile. Shoot the left orbit to collect their combined jackpot, then repeat.
Builds toward: Bat Signal (mini-wizard)
- Play Joker Multiball.
- Play Start it at the crane after Scarecrow Attack, then use its protection to advance Joker. Hold Alfred for add-a-ball..
- Complete Batmobile Hurry-Up.
- Start Bat Signal at the left orbit.
Sources and references9 references9 source links and outbound references.
- Original playfield image
- Batman: The Dark Knight rules and strategy
- PAPA tutorial with Bowen Kerins, part 1
- PAPA tutorial with Bowen Kerins, part 2
- Pinside Batman strategy discussion reference
- Batman: The Dark Knight detailed rulesheet
- Bowen Kerins tutorial
- INDISC 2022
- Scarecrow backhand technique reference