The Beatles begins each ball with a song choice. Drive My Car scores upper-loop shots for 60 seconds; when it ends, shoot the standup behind the F-A-B drops to collect the Mode Super Jackpot. Ticket to Ride instead builds from spinner spins. On ball three, select All My Loving before plunging; it starts untimed two-ball play, and the upper magnet collects a Jackpot after enough switch hits.
The goal
Choose Each completed loop raises the mode level. Each loop scores 25,000 times the current level. The mode runs for 60 seconds.Drive My CarEach completed loop raises the mode level. Each loop scores 25,000 times the current level. The mode runs for 60 seconds. before ball one and shoot the upper-right loop, use This is an untimed two-ball multiball. It is available on ball 3, or after the four single-ball modes. All scoring is 2x.All My LovingThis is an untimed two-ball multiball. It is available on ball 3, or after the four single-ball modes. All scoring is 2x. for multiball, or choose Every 30 spinner spins raises the mode level. Each spin scores 10,000 times the current level. The mode runs for 60 seconds.Ticket to RideEvery 30 spinner spins raises the mode level. Each spin scores 10,000 times the current level. The mode runs for 60 seconds. when the spinner is safer.
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How to start a mode
Before plunging ball one, use the flippers to choose Each completed loop raises the mode level. Each loop scores 25,000 times the current level. The mode runs for 60 seconds.Drive My CarEach completed loop raises the mode level. Each loop scores 25,000 times the current level. The mode runs for 60 seconds.. Partial-plunge to the upper flipper, then shoot the upper-right loop.
Recommended mode: Drive My Car
Choose it when the upper-right loop is a controlled repeatable shot.
How to play it
Keep shooting the upper-right loop. Each completed loop raises the mode level; when the mode ends, hit the lit Super Jackpot standup behind the F-A-B drops.
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Start All My Loving
On ball three, use the flippers to choose This is an untimed two-ball multiball. It is available on ball 3, or after the four single-ball modes. All scoring is 2x.All My LovingThis is an untimed two-ball multiball. It is available on ball 3, or after the four single-ball modes. All scoring is 2x.. It starts as untimed two-ball play.
Alternative route: Ticket to Ride
Use this when the left spinner is safer than the upper-right loop.
▶Before plunging, use the flippers to choose Every 30 spinner spins raises the mode level. Each spin scores 10,000 times the current level. The mode runs for 60 seconds.Ticket to RideEvery 30 spinner spins raises the mode level. Each spin scores 10,000 times the current level. The mode runs for 60 seconds..
Need to know
Main route
Choose Each completed loop raises the mode level. Each loop scores 25,000 times the current level. The mode runs for 60 seconds.Drive My CarEach completed loop raises the mode level. Each loop scores 25,000 times the current level. The mode runs for 60 seconds. and repeat the loop.
Long goal
Play each of the five song modes until all reach level 2.
Safer fallback
Every 30 spinner spins raises the mode level. Each spin scores 10,000 times the current level. The mode runs for 60 seconds.Ticket to RideEvery 30 spinner spins raises the mode level. Each spin scores 10,000 times the current level. The mode runs for 60 seconds.: Use this plan when the upper-right loop does not feed the flippers safely.
The Beatles gives each selected song its own scoring feature, and a finished song lights its full score at the standup behind the F-A-B drops. Choose Drive My Car and repeat the upper-right loop, or choose Ticket to Ride when the left spinner is more repeatable. Collect the lit Mode Super Jackpot before the ball drains. On ball three, select All My Loving before plunging for untimed two-ball play, use the left spinner to build its Jackpot, shoot through the upper magnet to collect it, and use the first lit Mystery to add a ball.
The goal
Use Each completed loop raises the mode level. Each loop scores 25,000 times the current level. The mode runs for 60 seconds.Drive My CarEach completed loop raises the mode level. Each loop scores 25,000 times the current level. The mode runs for 60 seconds. to build a repeatable upper-loop score, collect its stored score before draining, then use This is an untimed two-ball multiball. It is available on ball 3, or after the four single-ball modes. All scoring is 2x.All My LovingThis is an untimed two-ball multiball. It is available on ball 3, or after the four single-ball modes. All scoring is 2x. on ball three for two-ball spinner-and-magnet play.
Choose Each completed loop raises the mode level. Each loop scores 25,000 times the current level. The mode runs for 60 seconds.Drive My CarEach completed loop raises the mode level. Each loop scores 25,000 times the current level. The mode runs for 60 seconds. at the start of ball 1. Use a partial plunge, then shoot the upper-right loop with the upper flipper.Drive My Car and Loop skill shot rules
Each completed loop raises the mode level. Each loop scores 25,000 times the current level. The mode runs for 60 seconds.Drive My CarEach completed loop raises the mode level. Each loop scores 25,000 times the current level. The mode runs for 60 seconds.: Each completed loop raises the mode level. Each loop scores 25,000 times the current level. The mode runs for 60 seconds.
Loop skill shot: A partial plunge feeds the upper flipper. The upper-right loop adds a skill-shot award and starts the loop chain.
Repeat the loop while it is controlled. Reach the highest practical mode level before the timer ends.
When the mode ends, shoot the standup behind the F-A-B drops to collect the lit Super Jackpot. Collect it before the ball drains.Mode Super Jackpot scoring details
A completed mode lights this target for the full score earned in that mode. It becomes unlit at the end of the ball.Mode Super JackpotA completed mode lights this target for the full score earned in that mode. It becomes unlit at the end of the ball.: A completed mode lights this target for the full score earned in that mode. It becomes unlit at the end of the ball.
Outside a mode, complete the F-A-B and F-O-U-R drop banks. Then shoot the loop into the upper magnet to start another mode.Later mode start setup details
Complete both named drop banks. The loop feeds the upper magnet. The pop bumpers change the selected lit mode before the start.Later mode startComplete both named drop banks. The loop feeds the upper magnet. The pop bumpers change the selected lit mode before the start.: Complete both named drop banks. The loop feeds the upper magnet. The pop bumpers change the selected lit mode before the start.
Choose Every 30 spinner spins raises the mode level. Each spin scores 10,000 times the current level. The mode runs for 60 seconds.Ticket to RideEvery 30 spinner spins raises the mode level. Each spin scores 10,000 times the current level. The mode runs for 60 seconds. when the spinner is safer than the loop. Shoot the spinner until the mode ends, then collect its Super Jackpot.Ticket to Ride scoring and timing
Every 30 spinner spins raises the mode level. Each spin scores 10,000 times the current level. The mode runs for 60 seconds.Ticket to RideEvery 30 spinner spins raises the mode level. Each spin scores 10,000 times the current level. The mode runs for 60 seconds.: Every 30 spinner spins raises the mode level. Each spin scores 10,000 times the current level. The mode runs for 60 seconds.
On ball 3, choose This is an untimed two-ball multiball. It is available on ball 3, or after the four single-ball modes. All scoring is 2x.All My LovingThis is an untimed two-ball multiball. It is available on ball 3, or after the four single-ball modes. All scoring is 2x.. Shoot the left spinner to make the required switch hits. Then shoot the upper magnet for the jackpot.All My Loving setup and scoring
This is an untimed two-ball multiball. It is available on ball 3, or after the four single-ball modes. All scoring is 2x.All My LovingThis is an untimed two-ball multiball. It is available on ball 3, or after the four single-ball modes. All scoring is 2x.: This is an untimed two-ball multiball. It is available on ball 3, or after the four single-ball modes. All scoring is 2x.
The display shows the switch count for the next jackpot. The left spinner can complete the count quickly. The jackpot is available from either direction through the upper loop.
This is an untimed two-ball multiball. It is available on ball 3, or after the four single-ball modes. All scoring is 2x.All My LovingThis is an untimed two-ball multiball. It is available on ball 3, or after the four single-ball modes. All scoring is 2x. enters the song rotation on ball three, or after the four single-ball songs have been played.
Repeat the spinner and upper-magnet jackpot. Use a staged flip when one ball is trapped and the other ball reaches the upper flipper.
Hit both upper-corner Mystery targets. Then Shoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot.BackhandShoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot.Read the full Backhand technique the lower-left Mystery target to add a ball.All My Loving Mystery setup details
The two corner targets light Mystery. The first Mystery award during this multiball adds one ball.All My Loving MysteryThe two corner targets light Mystery. The first Mystery award during this multiball adds one ball.: The two corner targets light Mystery. The first Mystery award during this multiball adds one ball.
↪Fallback: Ticket to Ride▶
Use this plan when the upper-right loop does not feed the flippers safely.
Choose Every 30 spinner spins raises the mode level. Each spin scores 10,000 times the current level. The mode runs for 60 seconds.Ticket to RideEvery 30 spinner spins raises the mode level. Each spin scores 10,000 times the current level. The mode runs for 60 seconds. at the start of a ball.
Shoot the safer spinner. Every 30 spins raises the mode level.
Stop forcing the spinner if its return becomes uncontrolled. Complete F-A-B and F-O-U-R from trapped balls.
When Every 30 spinner spins raises the mode level. Each spin scores 10,000 times the current level. The mode runs for 60 seconds.Ticket to RideEvery 30 spinner spins raises the mode level. Each spin scores 10,000 times the current level. The mode runs for 60 seconds. ends, collect the lit Super Jackpot before a drain.
↔Alternative: I Should Have Known Better▶
Use this plan when the drop banks are safer than the loop and spinner.
Choose Each completed bank raises the mode level. Each drop scores 7,500 times the current level. The mode runs for 60 seconds.I Should Have Known BetterEach completed bank raises the mode level. Each drop scores 7,500 times the current level. The mode runs for 60 seconds.. Complete the three drop banks.I Should Have Known Better scoring and timing
Each completed bank raises the mode level. Each drop scores 7,500 times the current level. The mode runs for 60 seconds.I Should Have Known BetterEach completed bank raises the mode level. Each drop scores 7,500 times the current level. The mode runs for 60 seconds.: Each completed bank raises the mode level. Each drop scores 7,500 times the current level. The mode runs for 60 seconds.
Use controlled bank shots and safe rebounds. Do not force the last drop from a moving ball.
Collect the lit A completed mode lights this target for the full score earned in that mode. It becomes unlit at the end of the ball.Mode Super JackpotA completed mode lights this target for the full score earned in that mode. It becomes unlit at the end of the ball. after the mode ends.
↔Alternative: Stacked Super Jackpots
Use this plan only when more than one completed mode has left a Super Jackpot uncollected on the same ball.
Complete another mode before you hit the Super Jackpot standup.
Shoot the standup repeatedly. Each uncollected mode adds another stepped Super Jackpot award.
Do not hold these awards through a dangerous shot. A drain removes all uncollected Mode Super Jackpots.
◆Builds toward: Beatlemania and Taxman
Play each of the five selectable song modes until all five reach level 2, or level 3 in Competition Mode. Shoot the upper magnet to start Beatlemania.
Continue qualifying the five songs and raise every one to level 5. Shoot the upper magnet to start Taxman Multiball.
Sources and references13 references13 source links and outbound references.