Big Deal uses four Ace suits to light Double Bonus and a left-orbit return to revisit the top Ace lanes. Repeat the left orbit from the right flipper until all suits and 200,000 base bonus are ready, then alternate it with the horseshoe while both returns remain controlled.
The goal
Use the right flipper to repeat the left orbit and send the ball back to the Ace lanes. Collect all four suits for double bonus, build bonus to 200,000, then alternate the left orbit and horseshoe when their feeds are safe.
Plunge toward an uncollected top Ace lane.
Leave a flipper down and let the ball rebound from it toward the opposite flipper, reducing the ball’s momentum without a flip.Dead bounceLeave a flipper down and let the ball rebound from it toward the opposite flipper, reducing the ball’s momentum without a flip.Read the full Dead bounce technique a safe left-flipper feed, or use the proven left-to-right Shoot a moving inlane ball up the opposite inlane, carrying it behind the slingshot toward the upper playfield.Shatz passShoot a moving inlane ball up the opposite inlane, carrying it behind the slingshot toward the upper playfield.Read the full Shatz pass technique, to reach the right flipper.
From the right flipper, shoot the left orbit for 5,000 and a feed back to the top Ace lanes.
Use top-lane action to collect all four Ace suits and light double bonus.
Continue the left-orbit route until bonus reaches 200,000.
From the left flipper, shoot the horseshoe when its return is controlled.
After double bonus and 200,000 are ready, alternate the left orbit and horseshoe instead of attacking the drop targets.
Alternative route: Right-flipper orbit loop
Use this plan when the horseshoe or drop-target area produces unsafe rebounds.
Leave a flipper down and let the ball rebound from it toward the opposite flipper, reducing the ball’s momentum without a flip.Dead bounceLeave a flipper down and let the ball rebound from it toward the opposite flipper, reducing the ball’s momentum without a flip.Read the full Dead bounce technique a safe return onto the right flipper.
Shoot the left orbit back to the top.
Let the top lanes collect Aces and advance bonus.
Repeat the orbit while its return remains predictable.
Need to know
Eight Ace lanes
The four top lanes and four lower return or outlanes represent the suits, with each scored Ace lane adding 10,000 bonus.
Double bonus
Collect all four Ace suits on the ball to light double bonus.
Bonus advances
The left orbit, horseshoe, and three red standups advance bonus toward 200,000.
Big Deal uses four Ace suits to light Double Bonus and a left-orbit return to revisit the top Ace lanes. Use the left orbit for top access and bonus advances, collect all four suits, then add the horseshoe from the left flipper. Ignore B-I-G-D-E-A-L drop awards when Extra Ball and replay have no match value.
The goal
Use the right flipper to repeat the left orbit and send the ball back to the Ace lanes.Collect all four suits for double bonus, build bonus to 200,000, then alternate the left orbit and horseshoe when their feeds are safe.
Plunge toward an uncollected top Ace lane.
Leave a flipper down and let the ball rebound from it toward the opposite flipper, reducing the ball’s momentum without a flip.Dead bounceLeave a flipper down and let the ball rebound from it toward the opposite flipper, reducing the ball’s momentum without a flip.Read the full Dead bounce technique a safe left-flipper feed, or use the proven left-to-right Shoot a moving inlane ball up the opposite inlane, carrying it behind the slingshot toward the upper playfield.Shatz passShoot a moving inlane ball up the opposite inlane, carrying it behind the slingshot toward the upper playfield.Read the full Shatz pass technique, to reach the right flipper.
From the right flipper, shoot the left orbit for 5,000 and a feed back to the top Ace lanes.
Use top-lane action to collect all four Ace suits and light double bonus.
Continue the left-orbit route until bonus reaches 200,000.
From the left flipper, shoot the horseshoe when its return is controlled.
After double bonus and 200,000 are ready, alternate the left orbit and horseshoe instead of attacking the drop targets.
↪Fallback: Right-flipper orbit loop
Use this plan when the horseshoe or drop-target area produces unsafe rebounds.
Leave a flipper down and let the ball rebound from it toward the opposite flipper, reducing the ball’s momentum without a flip.Dead bounceLeave a flipper down and let the ball rebound from it toward the opposite flipper, reducing the ball’s momentum without a flip.Read the full Dead bounce technique a safe return onto the right flipper.
Shoot the left orbit back to the top.
Let the top lanes collect Aces and advance bonus.
Repeat the orbit while its return remains predictable.
↔Alternative: Horseshoe collect
Use this plan after several Ace suits are collected and the left-flipper horseshoe shot returns safely.
Collect at least three Ace suits through the top or lower lanes.
Settle or receive the ball on the left flipper.
Shoot the horseshoe for 10,000 per collected Ace and a bonus advance.
Return to the left orbit if the horseshoe exit becomes uncontrolled.
↔Alternative: Award-enabled letters
Use this plan only when Extra Ball or replay awards have tournament value and bonus is already at 200,000.
First collect all four Aces and maximize bonus.
Complete B-I-G or D-E-A-L only from a controlled feed.
Collect the enabled award once when it is lit.
Resume the left-orbit route.
◆Builds toward: 200,000 doubled bonus
Use the left orbit to return the ball to the top.
Collect all four Ace suits to light double bonus.
Collect Ace lanes, hit the three red standups, or shoot the horseshoe until base bonus reaches 200,000.
Preserve the ball with repeatable orbit shots and selective horseshoes.
Sources and references3 references3 source links and outbound references.