Big Game pinball rules and strategy
The Strategy
In stock Big Game, the active X, Y, or Z card determines which numbered drops advance useful bingo patterns. Shoot the far-left spinner whenever X lights it for 2,000 per spin; otherwise use controlled numbered drops to complete card lines and build carried Bonus X and Reserve Bonus.
The goal
Shoot the far-left spinner whenever the X card lights it for 2,000 per spin. Otherwise, hit numbered drop targets to fill the three bingo cards and advance carried Bonus X and A completed set of all three cards adds 27,000 to the end-of-ball bonus on this and later balls..
Test the far-left spinner from both right-side flippers. Watch the upper-saucer exit and full top-lane feed.
Read which X, Y, or Z bingo card is active.
- Top lanes, the upper pop bumper, the center star rollover, and slingshots rotate the selected card on stock code.: Top lanes, the upper pop bumper, the center star rollover, and slingshots rotate the selected card on stock code.
When X is active, shoot the far-left spinner.
- Lit far-left spinner: Each spin scores 2,000. The shot feeds the upper saucer and then the top B-I-G lanes.
When the far-left spinner is not lit, hit a numbered drop that advances the active bingo card.
- A target lights its number on every active card. Each lit number adds 1,000 to base bonus.: A target lights its number on every Top lanes, the upper pop bumper, the center star rollover, and slingshots rotate the selected card on stock code.. Each lit number adds 1,000 to base bonus.
Choose drops that complete three-in-a-row lines or a full card.
- Complete one card, or make one line on each of the three cards.: Complete one card, or make one line on each of the three cards.
- Complete two cards, or make two lines on each of the three cards.: Complete two cards, or make two lines on each of the three cards.
Use the upper saucer as an added collect on the spinner route.
- Upper saucer: It scores 5,000 per lit B-I-G G-A-M-E letter, plus 25,000 after completing the word on stock code.
Repeat the lit-spinner and drop-target route. Base bonus and Bonus X carry between balls.
After all three cards are complete, protect the permanent A completed set of all three cards adds 27,000 to the end-of-ball bonus on this and later balls. instead of forcing another dangerous target.
Alternative route: Numbered drop targets
Use this plan when the far-left spinner or its full feed is unsafe.
- Read the active bingo card before each controlled target shot.
- Complete the numbered bank with the most useful missing squares.
- Hit numbered drop targets until every card has one completed line for 2x. Continue until every card has two completed lines for 3x.
- Complete all three cards for the permanent 27,000 A completed set of all three cards adds 27,000 to the end-of-ball bonus on this and later balls..
- After all three versions of one numbered bank are lit, a later bank completion scores 25,000.
Need to know
- Main route
- Shoot the far-left spinner whenever the X card lights it for 2,000 per spin.
- Long goal
- Use numbered drops to build the X, Y, and Z cards.
- Safer fallback
- Numbered drop targets: Use this plan when the far-left spinner or its full feed is unsafe.
Stock Big Game alternates between a lit far-left spinner and numbered drops that fill the active X, Y, or Z bingo card. Read the active card, repeat the spinner whenever X lights it, and choose drops that complete three-in-a-row lines or a full card. Protect the carried Bonus X and permanent Reserve Bonus after all three cards are complete.
The goal
Shoot the far-left spinner whenever the X card lights it for 2,000 per spin.Otherwise, hit numbered drop targets to fill the three bingo cards and advance carried Bonus X and A completed set of all three cards adds 27,000 to the end-of-ball bonus on this and later balls..
- Test the far-left spinner from both right-side flippers. Watch the upper-saucer exit and full top-lane feed.
- Read which X, Y, or Z bingo card is active.
Active card machine settings
- Top lanes, the upper pop bumper, the center star rollover, and slingshots rotate the selected card on stock code.: Top lanes, the upper pop bumper, the center star rollover, and slingshots rotate the selected card on stock code.
- When X is active, shoot the far-left spinner.
Lit far-left spinner scoring details
- Lit far-left spinner: Each spin scores 2,000. The shot feeds the upper saucer and then the top B-I-G lanes.
- When the far-left spinner is not lit, hit a numbered drop that advances the active bingo card.
Bingo number scoring details
- A target lights its number on every active card. Each lit number adds 1,000 to base bonus.: A target lights its number on every Top lanes, the upper pop bumper, the center star rollover, and slingshots rotate the selected card on stock code.. Each lit number adds 1,000 to base bonus.
- Choose drops that complete three-in-a-row lines or a full card.
2x Bonus and 3x Bonus rules
- Complete one card, or make one line on each of the three cards.: Complete one card, or make one line on each of the three cards.
- Complete two cards, or make two lines on each of the three cards.: Complete two cards, or make two lines on each of the three cards.
- Use the upper saucer as an added collect on the spinner route.
Upper saucer scoring details
- Upper saucer: It scores 5,000 per lit B-I-G G-A-M-E letter, plus 25,000 after completing the word on stock code.
- Repeat the lit-spinner and drop-target route. Base bonus and Bonus X carry between balls.
- After all three cards are complete, protect the permanent A completed set of all three cards adds 27,000 to the end-of-ball bonus on this and later balls. instead of forcing another dangerous target.
Builds toward: Reserve Bonus and carried Bonus X
- Use numbered drops to build the X, Y, and Z cards.
- Make one line on each card or one full card for 2x.
- Make two lines on each card or two full cards for 3x.
- Complete all three cards for a permanent 27,000 A completed set of all three cards adds 27,000 to the end-of-ball bonus on this and later balls..