Big House pinball rules and strategy

The Strategy

Shoot the flashing left Capture kicker to lock a ball. For three balls, shoot the now-flashing center Hole to capture another ball. Then shoot the flashing right Escape/Launch kicker to release the locks and start Multiball; you can take it after one capture for two balls.

The goal

Capture one ball at the flashing left kicker, optionally capture a second at the flashing center Hole, then shoot the flashing right Escape/Launch kicker. One capture starts two-ball Multiball; two captures start three-ball Multiball.

  1. Shoot the left kicker while Capture is flashing to hold the first ball.

  2. If you want three-ball Multiball, shoot the center Hole while Capture is flashing to hold a second ball.

  3. Shoot the right kicker while Escape or Launch is flashing to release the captures and start Multiball.

  4. During Multiball, keep the balls moving through switches to break the wall and advance the playfield multiplier more quickly.

Need to know
Capture Ball 1
Shoot the flashing left Capture kicker.
Capture Ball 2
For three-ball play, shoot the center Hole while Capture is flashing.
Start Multiball
Shoot the right Escape/Launch kicker while it is flashing.

Machine setup

  • Confirm three- versus five-ball rules, extra-ball conversion, switch thresholds for multiplier advances, and lock sharing.
  • Test both kickers, center capture Hole, captive-ball releases, Last Chance outlanes, J-A-I-L-B-R-E-A-K targets, and all four Cell Blocks.
Sources and references3 source links and outbound references.
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Playbooks

Big House playfield

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