Buccaneer / Ship Ahoy / High Seas pinball rules and strategy

The Strategy

Buccaneer uses Spin-N-Spot to collect numbered lamps 2 through 11, but the spinner cannot spot number 1. Plunge the top number 1 lane first, then repeat the center spinner while Spin-N-Spot is lit until all 11 numbers are complete.

The goal

Plunge the top #1 lane because the spinner cannot spot it, repeat the center spinner while Each spin advances the yellow ship-wheel light. When the spinner stops, the selected number is spotted only if Spin-N-Spot is lit. is lit, then collect numbers 1 through 11 once for 55,000 total first-collect value.

  1. If #1 is not collected, plunge the top-center #1 lane. Otherwise, plunge any missing top-lane number.

  2. When top play naturally offers #4 or #5, collect it to light its upper bumper. Do not force a direct bumper hit.

  3. Read the Each spin advances the yellow ship-wheel light. When the spinner stops, the selected number is spotted only if Spin-N-Spot is lit. lamp before shooting the center spinner.

  4. Shoot the spinner slightly off center.

    • Each spin advances the yellow ship-wheel light. When the spinner stops, the selected number is spotted only if Spin-N-Spot is lit.: Each spin advances the yellow ship-wheel light. When the spinner stops, the selected number is spotted only if Each spin advances the yellow ship-wheel light. When the spinner stops, the selected number is spotted only if Spin-N-Spot is lit. is lit.
  5. Repeat spinner shots to collect missing numbers 2 through 11.

    • A new number scores 5,000. A repeated number scores 500.: A new number scores 5,000. A repeated number scores 500.
  6. Aim the spinner line beside the red upper bumper so the ball can continue into lane 10 or 11.

  7. Complete all 11 numbers.

  8. Number progress remains complete on later balls. Do not try to rebuild the finished sequence.

  9. After completion, continue safe spinner and bumper scoring. Do not chase Spinner movement alternates it between lanes 10 and 11. On Buccaneer it awards a replay only and has no tournament point conversion. for points.

    • Spinner movement alternates it between lanes 10 and 11. On Buccaneer it awards a replay only and has no tournament point conversion.: Spinner movement alternates it between lanes 10 and 11. On Buccaneer it awards a replay only and has no tournament point conversion.

Alternative route: Plunge and survival scoring

Use this plan when Each spin advances the yellow ship-wheel light. When the spinner stops, the selected number is spotted only if Spin-N-Spot is lit. is rarely lit or the spinner rebound is unsafe.

  1. Use each plunge for a missing top-lane number. Prioritize #1.
  2. Let uncontrolled side feeds reach the lower flippers before shooting again.
  3. After all 11 numbers are complete, use the lit top-center bumper for 1,000 per hit.
  4. Use the top-center #1 lane for 5,000 when a safe return to the top is available.
  5. Extend the ball. A repeated number is only 500 and Buccaneer has no end-of-ball bonus.
Need to know
Main route
Plunge the top #1 lane because the spinner cannot spot it.
Long goal
Plunge #1 because Each spin advances the yellow ship-wheel light. When the spinner stops, the selected number is spotted only if Spin-N-Spot is lit. cannot award it.
Safer fallback
Plunge and survival scoring: Use this plan when Each spin advances the yellow ship-wheel light. When the spinner stops, the selected number is spotted only if Spin-N-Spot is lit. is rarely lit or the spinner rebound is unsafe.

Machine setup

  • Confirm this is the replay-version Buccaneer. Ship Ahoy and High Seas are add-a-ball relatives with different Wow, reset, tilt, and scoring rules.
  • Check the Spin-N-Spot setting. It can be lit constantly, about half the time, or about one-third of the time.
  • A tilt ends the entire Buccaneer game, not only the current ball. Test the tilt only before competition play begins.
Sources and references4 source links and outbound references.
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Playbooks

Buccaneer / Ship Ahoy / High Seas playfield

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