Capersville pinball rules and strategy
The Strategy
Capersville stores balls in two top saucers and keeps those locks between balls and games. Clear any stored ball from the right chute, hit the red bumper to close the zipper flippers, lock both saucers, then hit the white bumper to release the balls for Multiball.
The goal
Read the stored balls before the plunge, hit the red bumper to close the zipper flippers, lock balls in the top saucers, then use the white bumper to start multiball.
Before the plunge, inspect both top saucers and the right chute for stored balls.
If a saucer is empty and the right chute is empty, plunge toward that saucer.
Otherwise, plunge through the center lane.
Hit the red mushroom bumper to close the zipper flippers.
Send controlled balls toward an empty top saucer while the right chute remains empty.
Avoid the green bumpers after the flippers close.
After the saucers hold balls, hit the red bumper again if the flippers are open.
Hit the white bumper to release the locked balls and start multiball.
Relock a controlled ball when an empty saucer is available during multiball.
Alternative route: Deep 4 chute recovery
Use this plan when a stored ball in the right chute prevents a saucer lock.
- Read the stored ball's position in the four-step right chute.
- Hit the white bumper once for each remaining chute step.
- Prepare for the ball to return to the shooter lane after the fourth step.
- Plunge the returned ball toward an empty saucer or the center lane.
Need to know
- Red bumper
- The red mushroom bumper closes the zipper flippers and protects the center drain.
- Green bumpers
- The three green bumpers reopen the flippers and advance the left-chute Zapper value.
- Blue bumper
- The blue mushroom bumper opens the gate that admits the ball to the left chute.
Capersville stores balls in two top saucers and keeps those locks between balls and games. Read the stored state before plunging, clear the right chute, and use the red bumper to close the flippers before filling both saucers. Hit the white bumper to release the locks; green bumpers reopen the flippers and advance the left-chute Zapper value.
The goal
Read the stored balls before the plunge, hit the red bumper to close the zipper flippers, lock balls in the top saucers, then use the white bumper to start multiball.
- Before the plunge, inspect both top saucers and the right chute for stored balls.
- If a saucer is empty and the right chute is empty, plunge toward that saucer.
- Otherwise, plunge through the center lane.
- Hit the red mushroom bumper to close the zipper flippers.
- Send controlled balls toward an empty top saucer while the right chute remains empty.
- Avoid the green bumpers after the flippers close.
- After the saucers hold balls, hit the red bumper again if the flippers are open.
- Hit the white bumper to release the locked balls and start multiball.
- Relock a controlled ball when an empty saucer is available during multiball.
Builds toward: Protected three-ball multiball
- Clear any stored ball from the right chute.
- Lock balls in the two top saucers.
- Close the zipper flippers with the red bumper.
- Hit the white bumper to release the locked balls.