Centaur (Inder) pinball rules and strategy
Strategy summary
The goal
Two roulette rings control awards. The right spinner turns the outer ring, while the left spinner turns the inner ring for bonus and qualified extra balls.
Outer roulette: Shoot the right spinner, below the pop bumpers, to turn the outer ring and change its points, Extra Ball and Special awards. The five top lanes can also turn this ring when that setting is enabled.
Inner roulette bonus: Shoot the left spinner to turn the inner ring. Its bonus is multiplied by 10 when the matching roulette number is unlit, or by 20 when that number is lit. Lighting all eight numbers makes this 30×.
Extra-ball sets: Complete numbers 1, 3, 5 and 7 to qualify four extra balls on the inner ring. Complete 2, 4, 6 and 8 to qualify four more. Shoot the left spinner to turn the inner ring and collect qualified extra balls.
Special targets: The side kickers alternate the lit Special between the center target and the two side targets. Hit the target with Special lit to collect it.
Need to know
- Version
- These rules cover Inder's 1979 Centaur.
- Numbered features
- Numbers 1–5 are the five top lanes. Number 6 is the center target below the pop bumpers; 7 and 8 are the lower inner lanes.