Champ pinball rules and strategy
The Strategy
In Champ, plunge the top saucer to light both captive-ball lanes and bumpers. Try one square captive-ball shot: if its rebound returns safely, repeat it for up to 4,000. If it rejects dangerously, send the ball through the spinner and back to the 3,000-point top saucer instead.
The goal
Light both captive lanes from the top saucer or their adjacent mushroom bumpers. Compare a captive-ball rebound with the spinner-to-saucer feed, then repeat the safer profitable route. Bonus progress can light Extra Ball or Special targets.
Plunge the center top saucer to light both captive-ball lanes and their bumpers.
If the saucer misses, send the ball up top or hit each mushroom bumper to light its adjacent lane.
Make one square shot at a lit captive ball and watch both its award and rebound.
Repeat captive-ball shots when they return safely and regularly score near 4,000.
If captive-ball rebounds are dangerous, shoot through the spinner and return to the 3,000-point top saucer.
Need to know
- Top saucer
- Scores 3,000 and lights both captive-ball lanes and mushroom bumpers.
- Mushroom bumper
- Lights its adjacent captive-ball lane if the skill shot misses.
- Lit captive-ball lane
- Scores 1,000 to 4,000 according to how far the captive ball travels.