Checkpoint pinball rules and strategy

The Strategy

Checkpoint uses L-A-P, CARRERA, bumpers, ramps, and Pit Stop awards to move its tachometer toward Multiball. Reach 8000 RPM for three-ball Red Line, hit the Checkered Flag target to light the ramp Jackpot, then use Checkpoint before a ramp collect to double it while three balls remain.

The goal

Advance the tachometer to Red Line starts with three balls. for Red Line Multiball, raise the Jackpot with C-A-R-R-E-R-A, then use the Checkpoint shot to double a controlled ramp collect.

  1. Use L-A-P, the safer CARRERA bank targets, and clean ramp shots to move the tachometer toward Red Line starts with three balls..

  2. Read the RPM awards before choosing the next risk.

    • Checkpoint starts a two-ball multiball.: Checkpoint starts a two-ball multiball.
    • Checkpoint or Pit Stop starts a two-ball multiball.: Checkpoint or Pit Stop starts a two-ball multiball.
    • Red Line starts with three balls.: Red Line starts with three balls.
  3. Enter Red Line Multiball with CARRERA already near completion when the target rebounds are controllable.

  4. Hit the Checkered Flag target to light the ramp jackpot, then collect the ramp before its short light expires.

  5. Complete CARRERA between collects to raise the jackpot, but stop at 4 million because another completion wraps it to 2 million.

  6. With three balls still alive, shoot Checkpoint before the next ramp collect to double that jackpot.

  7. If FAST is ready, start it during protected play and favor dense switches without abandoning a lit jackpot.

Alternative route: Checkpoint Multiball cashout

Use this when Checkpoint starts a two-ball multiball. is ready but reaching Red Line starts with three balls. would require unsafe target rebounds.

  1. Shoot Checkpoint at Checkpoint starts a two-ball multiball. to start two-ball play.
  2. Use the extra ball to finish CARRERA or F-A-S-T progress.
  3. Return to ramp and RPM work after one ball remains.
Need to know
RPM
L-A-P, the CARRERA bank, pop bumpers, fast ramps, and Pit Stop awards can advance the tachometer.
Multiballs
Checkpoint starts a two-ball multiball. starts two-ball Checkpoint Multiball; Red Line starts with three balls. starts three-ball Red Line Multiball.
Jackpot
The Checkered Flag target lights the ramp briefly; CARRERA completions raise the next jackpot.

Machine setup

  • Confirm A1.07 game code with CP80 display code, ball count, RPM memory, Multiball saves, and Extra Ball conversion.
  • Confirm the pop-hit RPM threshold and whether the lit 1-million ramp award repeats during its ten-second window.
  • Test the Checkered Flag drop, ramp, CARRERA bank, Checkpoint, and Pit Stop; all mode timers end without a grace period.
Sources and references2 source links and outbound references.
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Playbooks

Checkpoint playfield

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