Cherry Bell pinball rules and strategy
The Strategy
Build bonus through the top-right rollover and left orbit, then use the center saucers to light 3x for the end of the ball. The top-center lane's 2x helps only when you collect at the upper-right saucer; it does not double your end-of-ball bonus. Collect only when taking the points now is worth resetting the base bonus to 10,000.
The goal
Favor the top-right rollover to build bonus, and use the center saucers to light 3x end-of-ball bonus. Repeat the left orbit to keep building; save the top-center 2x lane for a collect-and-rebuild plan rather than making it your opening priority.
Favor the top-right rollover on the plunge to add 10,000 to the base bonus.
Shoot the three center saucers until one awards 3x for end-of-ball bonus; their kickouts normally return the ball safely.
Repeat the left orbit to add base bonus and return to the top lanes, favoring the top-right rollover until the base reaches 100,000.
With a large bonus and 3x lit, preserve it for the end of the ball by avoiding the upper-right Collect Bonus saucer. Do not tilt away the bonus.
To take points now instead, light 2x through the top-center lane, then shoot the upper-right saucer. It collects at 2x and resets the base to 10,000; return to the left orbit to rebuild.
Need to know
- Advance Bonus
- Use the left orbit, top-right lane, star rollovers, left return lane, or outer-right outlane.
- Light 3x End-of-Ball
- Shoot the three center saucers until they award it.
- Light 2x Collect
- Roll through the top-center lane; this doubles the saucer collection, not end-of-ball bonus.
The left orbit and top-right rollover build a base bonus that can reach 100,000. The center saucers can triple it at the end of the ball; the top-center lane instead doubles a separate collection at the upper-right Collect Bonus saucer. Collecting pays immediately but resets the base to 10,000, so rebuilding after a collect competes with preserving a large tripled end-of-ball bonus.
The goal
Favor the top-right rollover to build bonus, and use the center saucers to light 3x end-of-ball bonus.Repeat the left orbit to keep building; save the top-center 2x lane for a collect-and-rebuild plan rather than making it your opening priority.
- Favor the top-right rollover on the plunge to add 10,000 to the base bonus.
- Shoot the three center saucers until one awards 3x for end-of-ball bonus; their kickouts normally return the ball safely.
- Repeat the left orbit to add base bonus and return to the top lanes, favoring the top-right rollover until the base reaches 100,000.
- With a large bonus and 3x lit, preserve it for the end of the ball by avoiding the upper-right Collect Bonus saucer. Do not tilt away the bonus.
- To take points now instead, light 2x through the top-center lane, then shoot the upper-right saucer. It collects at 2x and resets the base to 10,000; return to the left orbit to rebuild.
Rules interactions
- If this machine lets you Move the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall. the ball back up through the top-right rollover, repeat it to add bonus. Test the return and tilt sensitivity first; do not force it, and stop building once the base reaches 100,000.
Builds toward: Refilled maximum bonus
- Build the base bonus toward 100,000 with the left orbit and bonus-advance switches.
- Shoot the upper-right saucer to collect the current base bonus at up to 2x.
- After the base resets to 10,000, return to the left orbit and rebuild before the ball ends.
Sources and references3 references3 source links and outbound references.
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