Control Tower pinball rules and strategy
Strategy summary
The goal
Complete the numbered lanes to light replay bumpers and the Control Tower hole. The center rollover changes from building the point bonus to increasing the Control Tower replay award.
Make numbers 1–4: Roll through the two top lanes for 1 and 2, and the outer bottom lanes for 3 and 4. Completing these four numbers lights the two white passive bumpers above the lower side lanes for Special.
Collect bumper replays: Hit either of those two white bumpers while it is lit for Special to score one replay. Completing numbers 1–4 also lights the central rollover button beneath the triangular Control Tower display.
Build the Control Tower award: Roll over that central button while it is lit to advance the Control Tower Special score. The numbered lamps in the triangle above the button show the replay value being built.
Light and collect the tower: Make numbers 5 and 6 in the two inner bottom lanes to complete all six numbers. Completing 1–6 scores one replay and lights the central Control Tower hole; shoot that hole to collect its Special replay award.
Score the ordinary bonus: While the central rollover button is unlit, roll over it to advance the point bonus. The narrow bottom center lane between lanes 5 and 6 scores the Bonus Score shown above it.
Need to know
- Unlit center button
- Before it is lit, the central rollover advances the ordinary point bonus instead of the Control Tower Special score.
- Carryover
- The Control Tower Special score does not reset at the end of a game.
- Ball count
- The instruction card specifies five balls.